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Animal taming

1,355 bytes added, 14:24, 7 February 2008
added notice about the new difficulty
== Description ==
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, if you have a pet and you tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile / non-hostile stance; ie if the animal is normally hostile it will begin attacking guards and players.
The [[QL]] of the taming item speeds up the taming action. It is about 1 second less per 20 QL.
 
=== Important Notice ===
 
As of February 2008, when Mol-Rehan was introduced, Taming was made '''much''' harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. If that wasn't enough, all animals had their taming difficulty severely raised, making it nearly impossible to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are adviced to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.
 
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.
Also, don't forget that deed and tower guards automatically attack hostile animals.
 
If you are going to invest in taming then be prepared to either wait and hope it will be made easier again, or invest enough time into it to bring it above 50 for it to be of any real use.
== A good guide to raising Taming skill ==
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