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User:Melek/Ideas for Wurm

120 bytes added, 17:41, 14 August 2008
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== Wall Decay ==
I personally love finding old abandoned [[settlements]], but they lack a certain... something. [[Paving]] lasts forever (or until someone destroys it) and [[fence]]s/[[wall]]s simply disappear once they [[decay]].
* Or 1 or 2 [[rock shards]] from a ruined [[stone wall]].
 
== Paving Decay ==
[[Paving]] is another thing. [[Tile]]s are either there or not so they can't have incresing levels of [[damage]]. But everyone knows that if you leave [[dirt]] alone it will become [[grass]] soon enough. The same goes for [[packed dirt]] (although it seems to take longer).
* Maybe 0.1% per day of [[gravel]] becoming [[mostly gravel]] or a [[mostly gravel]] becoming [[packed dirt]].
* It would only take maybe 2kg of [[rock shards]] to [[paving|pave]] a [[mostly gravel]] into a regular [[gravel]].
* Other types of [[paving]] would have more steps before they become [[packed dirt]] of course.
This could be even less likely than that if it becomes impossible to maintain big roads... but I think that having to repair roads like we do for [[wall]]s and [[fence]]s would make sense. And all this of course would mean abandoned [[settlement]]s would be reclaimed by the wilderness a little bit more... which I think would be nice.
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