Changes

Jump to navigation Jump to search

Player status effect

69 bytes added, 09:45, 1 October 2008
no edit summary
* Tired - Below 30% stamina.
* Weak - Below 15% stamina.
* Exhausted - 0% stamina. Movement slows to a crawl below 2% stamina. Suspected to halve hit/parry chance if fighting with this condition.
* Defensive/Aggressive - Bonuses obtained by using the individual fighting stances (See [[Fighting]]). Defensive is known to increase parry rate at the expense of strength and hit chance, while Aggressive is known to increase strength and hit chance at the expense of parry. [[Normal fighting]] is known to benefit or detriment neither.
* Faithful/Lawful - Indicator of your current 'doctrine' in Wurm.
''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. It is not known whether spells such as [[Morning Fog]] are shown in the status effect indicator.''
135

edits

Navigation menu