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Decay

387 bytes added, 15:46, 24 January 2009
Notes about skill decay, abandoned houses
== Description ==
'''Decay''' is the [[wikipedia:erosion|erosion]] over time of [[item]]s and manmade man-made structures in [[Wurm]] or of , as well as player [[skill]]s over 70. There are several various ways to reduce item decay.
== Decay rates Skill decay modifiers ==* Skills below 70 never decay.* Skills with at least one affinity never decay.* [[Settlement]]s that have existed for a long time give a skill decay bonus to their members. This bonus has been observed to reach at least 25% reduction. == Item decay modifiers ==
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s.
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
* There is a 2-day period of no decay after a wall is finished.
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.
* Houses that are abandoned get greatly increased decay. Exactly what triggers the 'abandoned' state is unknown, but it requires that the owner never logs on (to the same server as the house) for an extended period of time.
==Myths==
==Notes==
*Long standing deeds reduce decay of skills, this has no affect on items. This bonus increases over time.*An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying. 
[[Category:Babel/D]]
[[Category:Misc]]
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