* Apparently people breed creatures much to gain skill, so we added another way to gain that skill for domestic animals: by grooming. You will be able to use a brush made from wood and wemp fibre on your creatures as they get dirty or need attention. Grooming also helps prevent disease and depression.
* Your creatures may now (rarely) catch diseases. Now, please do not panic:) See how often or rarely it happens - it is easy to prevent. Diseases arise mainly from two factors: large amounts (three or more on one tile) of creatures in small spaces, and other diseased animals or players. Diseases cause them to loose fat faster and also to die after a while. To remove disease, put the creature isolated, well fed and groom it. If a creature needs to be groomed which happens after about two days, examining it will say "This creature could use some grooming".
* The two meditation paths that previously was virtually impossible to find now is more available.
* You can now create puppets to play with.
* Skill decay rates have been drastically changed. You will now not decay skills until after two weeks of not using them. The accumulated skill loss will be the same.
* You can now enchant things like buckets, loom, dredge and fruit press.
* I found a reason that could have made creatures move away from grass. It is still unverified.
==090923==
* A few bugs that qualified as or were perceived as exploits were fixed - attacking through mine doors, twigging in combat, and climbing with a cart. Right now only the wild server is updated with these fixes.