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Server types

563 bytes added, 15:34, 2 November 2009
server crossing info
Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds.
Theft, PvP, and other kinds of grieving are frowned upon, and are bannable offences in many instances. GMs will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed.
 
'''Currently, travel between wild and freedom server is impossible'''
See the freedom FAQ for more details.
[[Category:Misc]]
[[Category:Servers]]
 
=== Inter-server travel ===
It is possible to travel between the wild and freedom servers via portals at all of the capital deeds (Samling and Freedom Market on Freedom; the Landing, the Shroud and the Gold Coast on wild). The only items you can take with you when changing servers are coins, nodrop items (e.g. spyglasses, bags of keeping) and the starter tool kit. Each time you cross servers, 10 silver is deducted from your bank account as payment. Additionally, fighting and archery skills are subject to a 5% penalty when crossing if either is above 50, meaning a 70 skill fighter will end up with 66.5 fighting upon arriving.
=== Test servers ===
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