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Large cart

8 bytes removed, 11:04, 17 December 2009
m
cleanup
* 4 [[small nails]]
* 1 [[yoke]]
|result=* 1 large cart
|skill=fine carpentry}}
== Description ==A '''large cart''' is a mobile [[container]] used to transport cargo or people [[player]]s dragged by someone a player or led by up to 2 [[animal]]s. A large cart needs to be at least 10 [[QL]] for the owner to be able to use [[embark]] onto it as "commander".
== Subcomponents ==
*2x [[small wheel]]*1x [[small wheel axle]]
== Total Materials ==
== Hitching ==
To [[hitch ]] an animal to your a cart, [[lead]] it with [[rope]], right-click the cart, and select '''"Hitch'''". Up to two animals can be hitched but some animals may be too young, weak to drag a cart(underfed), possibly because the animal is generally too small and/or too weak, too young, or too oldto drag a cart.
=== Unhitching ===
To [[unhitch ]] an animal from your a cart, embark the cart, right-click the animal, and select '''"Unhitch'''".
=== Hitching notes ===
* For convenient speed, it is recommended to hitch two animals; [[age]] does not affect speed.
* [[Brown bear]]s are the fastest draggers so far (discuss speeds on the [[Talk:Large cart|talk page]]).
* The cart doesn't move faster when going [[slope|downhill]], but it will slow down a little when going uphill, just as if [[mounts|riding]] an animal.
* [[Tile types|Terrain type]] does not affect speed.
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.
* Your Driver [[stamina]] is drained while driving the cart but it has no effect on the speed if you run the driver runs out of stamina. However, you the driver might be in [[fighting|sudden trouble]] when being chased by an [[monster|aggressive creature]].
* Maximum [[weight]] animals can drag is currently unlimited.
* With a young [[bear]] and a young [[bull]] a speed of 12.96km is on a [[large cart]] over level [[cobblestone ]] is achieved.* Be wary if your the animals pulling the [[large cart]] are wounded your [[wound]]ed the cart's speed will be affected negatively until the animals recover.
== Notes ==
* The first plank is lost if you fail the initial attachment.
* The [[quality]] of the cart affects its [[decay]] rate.
* The volume of items will affect how many can fit into a cart. (See see next section).)* Although carts cannot be dragged in [[water tilestile]]s, they can be pushed[[push]]ed.
* 47.23 kg of [[dye]] is needed to paint a large cart.
* The maximum weight you a player can [[drag]] in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - Amount of carried weight you're carrying) * 10 - 240.* Large carts have a "manage [[Manage]] vehicle" option to set who (friends, village, or everyone) can drive (embark as "commander"), mount (embark/ride as passenger), access [[inventory ]] hold, manage the settings, and transfer ownership. However, when opened, that [[name ]] can't be changed, unfortunately.* A [[Keel keel section]] can not cannot fit in large carts.
* Can not be locked anymore.
== Building items inside carts ==
This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished[[finish]]ed. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving you the player with a 99% complete item that can never be used. A patch was applied in October, 2008 making it impossible to finish most items inside carts, including, but not restricted to, fountains.
A few amusing things that used to be able to be finished inside carts: [[shrine]]s, [[fountain]]s, [[guard tower]]s, [[forge]]s (could not light), and [[mailbox]]es.
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