Some examples of Rolflogic include:
* Needing a [[mallet]] to finish or [[improve]] a mallet.
* Needing a [[hammer]] to finish or improve a hammer.
* Needing [[water]] to finish/improve a [[clay]] item but not having a liquid container to hold it in (despite being right next to a pond/lake ''filled'' with water that the clay item can't simply be dipped into or water picked up by [[activating]] a hand on it).
* Attaching an [[anchor]] to a [[mooring rope]] and, if failing, the anchor becomes [[lead scrap]]. ''Only'' the rope should be lost (or just [[damage]]d, even more logically).
* [[Pile of dirt|Dirt]] taking damage and "crumbling to dust". Dirt doesn't [[decay]]...ever! If anything, when dirt is in a [[Pile of items|pile]], it should go back into the closest tile corner instead of magically disappearing out of existence. The universe doesn't work like that, Rolf... And when dirt is in a [[container]] it should stay there forever.
* Fitting large [[unfinished]] items in a [[pottery flask|flask]] or any other [[container]] that is too small to hold the item. Likewise, unfinished items weighing far more than their finished counterparts.
* Building [[ship]]s in a [[cart]].
* Holding the [[water]] to [[temper]] a hot item.
* [[Shaft]]s are longer than the [[log]]s they are made from.
* Having the ability to equip massive objects like [[tree]]s and unfinished ships.
* Trees don't grow in "shadows", which are defined to be east and south of [[Wooden fence|fence]]s and [[building]] walls.
* Being able to put a 12kg [[hide]] in a [[backpack]] but not a 0.2kg [[pelt]].
* A [[pottery bowl]] can hold [[stew]] (a liquid) but not [[gulasch]] or any other liquid.
* Being able to [[bury]] a [[corpse]] while in a [[large cart]] but can't [[dig]], [[pack]], [[plant|plant flowers/sprouts]], etc.* Being "too far away to [[eat]]" despite having the food right there with you.
[[Category:Babel/R]]
[[Category:Misc]]