'''Damage''' is used to illustrate the concepts of wear-and-tear on [[item]]s. Most items will accumulate damage when left outside, though this process can be slowed with the use of [[container]]s. Containers made from [[cedar]] trees are particularly good at protecting items.
Some items are damageable through player actions as well. Most [[tool]]s will take damage and require [[repairrepairing]] from usage or failed [[improve]]mentimprovement. [[Wall]]s, [[fence]]s, and player structures can take damage from direct player [[attack]]sattacks.
Should your character sustain damage (being attacked by wildlife or other players, by falling etc.), any [[Wound:Medium|medium wounds]] (you can find your wounds on your body in your [[inventory]]) or worse are likely not to heal by themselves. You can heal them by casting healing [[spell]]s (See [[Religion]]) or by using [[rags]] as bandages, it's also possible to use [[healing cover]]s to heal.