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16:10, 12 May 2010 '''Traps''' are devices that can be hidden on specific [[tile]]s and causes [[damage]] or other effects to [[player]]s hostile to the trap owner when stepping on it. Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger them.
Traps are a relatively new addition to [[Wurm]] which seek to change the face of [[PvP]] combat forever. They are extremely powerful area denial/control abilities, but require skilled crafters to be of any use. Traps have various effects individually which are described on their individual pages.
A trap is set up by [[activating]] the trap, right-clicking a ground tile, and choosing "Set trap". Failure to set the trap properly results in the message: "Sadly you fail to set the trap correctly. The trap triggers and is destroyed."
A trap can be disarmed by [[activating]] a variety of tools and items (like a [[log]], [[shovel]], or [[rake]]), right-clicking on a [[tile]], and choosing "[[Disarm]]". Note that if successful the item used will be destroyed, so it is best to use something expendable like a [[log]].
A trap can be detected by with the [[Sixth Sense|Sixth Sense spell]] cast on a [[player]]. [[Blacklighter]]s have a natural ability to detect a trap without such a spell. When a nearby trap is sensed in this manner, an [[event window]] warning message is given.<!--Which is?-->
The chance to successfully set up a trap is determined by the [[traps]] skill.
Traps work on the [[Freedom]] server, but only against players who are on the village [[KoS]] list of the trap placer.
==Examples==
* A 5[[QL]] bow trap produced a 2.15 damage [[wound]] (un[[armor]]ed)
* A 15QL stick trap produced a 5.5 damage wound (unarmored)