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Category:Traps

53 bytes added, 17:15, 12 May 2010
Cleanup
'''Traps''' are devices that can be hidden on specific [[tile]]s This page explains traps in general and causes [[damage]] or other effects to [[player]]s hostile to lists the various individual trap owner when stepping on it. Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger themtypes.
Traps are a relatively new addition to devices that can be hidden on specific [[Wurmtile]] which seek to change s with the face potential of causing [[PvPdamage]] combat foreveror other ill effects to hostile [[player]]s passing by. They Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger them. The various trap types are extremely powerful area denial/control abilitiescreated from a wide variety of materials using different crafts ([[carpentry]], but require skilled crafters to [[blacksmithing]], etc), can be of any use. Traps set up on different [[tile]] types and have various different effects individually which are described on their victims. See the individual pagesof the trap types below for more detailed info.
A trap is set up by [[activating]] the trap, right-clicking a ground tile, and choosing "Set trap". Failure to set the trap properly results in the message: "Sadly you fail to set the trap correctly. The trap triggers and is destroyed."
Traps can be disarmed by [[activating]] a variety of tools and items ([[log]], [[plank]], [[shaft]], [[shovel]], or [[rake]]), right-clicking on a [[tile]], and choosing "[[Disarm]]". Note that if successful the item used will be destroyed, so it is best to use something expendable like a [[log]].
A trap can be detected Players with the [[Sixth Sense|Sixth Sense spell]] spell cast on a [[player]]them are able to detect traps. [[Blacklighter]]s have a natural ability to detect a trap traps without such a spell. When a nearby trap is sensed in this manner, an [[event window]] warning message is given.<!--Which is?-->
The chance to successfully set up a trap is determined governed by the [[traps]] skill.
Traps work on the [[Freedom]] server, but only against players who are on the village [[KoS]] list of the trap placer.
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