* Thanks to excellent bug reports and test cases by Manny and Wollschaf most annoying cave displacement and invisibility bugs could be solved
* Catapults now do more structural damage
* House walls now use the same timer as fences to repair
* Unfinished fences were used in unintended ways so they can now be removed as if they were fence plans
* Guards should no longer block destruction of mine doors for village enemies
* Lockpicking skillgain speed increased
* Traits bugfix
* You may now properly tame on deed
* Fog should be less dramatic
* You will now be able to lockpick vehicles on the pvp servers again
* You will no longer lose alignment when you've recently gained it
== 100505 Carts fix ==
* Riding carts in and out of caves should work a lot better now
* Some minor exploit fixes with finishing items in containers
* More icons were mapped and will start working when the graphics are updated
* Oakshell cast on non-players now has less effect
== 100503 Wurm voted Top 20 ever!==
* Only a few have seen it with their own eyes - not even the developers of Wurm Online: according to certain sources this very game has been voted the top 20 PC Game ever by the readers of PC Gamer UK! The top 100 list is in the most recent issue of the magazine. That's of course fantastic news and we're really proud to even be on that list. We suggest you take a little extra time to try and figure out why if you're new to the game. Please don't be scared by our tutorial - we're making a new improved one soon.
* On non-pvp servers, building fences and houses on roads outside of settlements has been prohibited. There is also better working anti-grief code.
* Meditation skillgain was increased
* Genesis spell had a bug which kept bad traits
* Plate armour was improved. Plate smithing should be a bit easier with bigger lumps produced and less difficulty