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Fighting

196 bytes removed, 16:21, 18 July 2010
=== Fighting sub-skills ===
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons|weapons]] equipped (depends on weight of items being carried and type of armor); skill is gained when a kick message is received.
::* [[Aggressive fighting]] - Less parry and damage dealt seems close to normal Reduced defences, but may be slightly higher; generally a very poor choice to usedamage. Damage scales with strength. Attack speed is the same as Normal stance.::* [[Defensive fighting]] - Damage dealt is lowerReduced damage, slower attack speed suffers/aim speeds, and miss rate seems increasedbut higher defences.::* [[Normal Fighting]] - The best fighting mode that has an identical parry rate as defensive fightingDefences are weapons' defaults. More damage Damage dealt is dealt than defensive fighting and same hit-speed as aggressive fighting. Most people deem normal fighting as the "[[Wikipedia:Holy Grail|holy grail]]" for fighting stylesweapon's default, scaled with strength.
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies.
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in a longer time the opponent is disabled on ground. A combination of shield skill and shield bash skill calculate hit chance. Shield-bashing does some damage to the opponent.
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