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Fighting

60 bytes added, 23:48, 6 April 2006
Fighting against HORRIBLE spelling/grammar with my girly kung-fu moves ^_^!
:* Leather Armour protects the user extra good vs bashing, and the equipment itself also gets extra damage from cutting. <br>
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The following is taken from a forum post by Emerald:'''Extensive Cleanup/Integration Required!'''
<em>The following is taken from a forum post by Emerald:</em><div>Mind speed is raised the most noticably noticeably by fighting and yo-yo'ing but also in slight ammounts amounts by several different skills.
Body control seems to increase better by woodcutting and carpentry than it does by mining and digging... but smithing also increases it fairly well.
Aggressive. Since we can no longer parry (block in-comming coming hits) with axes it stands to reason that axes should be used while in aggressive mode because in agg aggressive mode by default you don't defend much at all anyway. Speed is crucial in agg aggressive mode because if you are moving slower than your opponant opponent and you're not blocking at all... you're going to get hit... itIt's just a matter of time and speed decreases that matter for you a bit.
Defensive. Swords can parry. Parrying is a defensive action. Mauls are slower than swords and better against armour worn by people most likely to be using axes or swords so their slowness rules them out for defensive use (imhoin my opinion) because those kind of opponants opponents need hit quickly. Maybe a mix is best here, some use a maul and a sword, but remember that speed is almost as important to you when in def mode as it is when in aggaggressive.
Normal. Salt to taste here depending on your weapon skills, but I would choose normal if working with mauls. It's somewhere between def and agg aggressive mode so it's not the best for swords or axes but some weapon that will allow for parry and that you can hit hard with would be my bet.
Don't let anyone tell you that one is best or that another is *teh suck*really terrible. Each makes sense with a specific weapon, armour amour and character traits (body/mind) and each different weapon has different common requirements such as "Do you have a weaponsmith weapon smith or a blacksmith?" (some take shafts which are easier to get at higher ql's for combing than handles are) etc etc. Without going into a wiki-entry type post on the subject here :/ ... a A quick way to make this start to stick in memory is to think: Aggressive = axes, Defensive = swords, Normal = mauls (think through the armour associated with each weapon and make some choices to match them to a style once you've played with it). I'd wait to build normal until both agg aggressive and def are above 50 and you know how they behave against slow or fast opponants..opponents. then Then yo-yo like a mad-manperson. Might not be text-book, but pffft this ain't no text-book.</div>[[Category:Skills]]{{stub}}{{cleanup}}
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