* Champion wounds now properly modify the related statistic such as movement rate. This means champions become more vulnerable even though they still withstand a lot more damage.
* Aura of Shared Pain wounds are less severe when fighting champions.
* As an unintended effect of these changes, damage is less severe over all. If this is bad we will increase it again.
* Subsequent hits to the same wound causing them to be poisoned will now make them properly show as poisoned.
* The bug causing item damage to return upon login is disabled.
* Traders should now properly contribute to settlement upkeep when a non-citizen purchases items.
== 100805 Unfounded rumours of an exploit ==
* There were some rumours that it was possible to create money ingame by meddling with trader demands by selling and buying at minimum or maximum demand. We have investigated but failed to reproduce this.
* Enki did however manage to drain a trader by pushing his demand to bottom for example for statuettes, then buying back a high quality one then buy back low quality ones again and then repeat.
* In order to prevent such abuse, traders no longer sell items for a minimum of 2 iron coins, but instead sell for a minimum of 20% of the "get price".
* It should still be possible to purchase items at one trader and sell to another and make profit.
* It is ok to drain traders by selling items to them. If they are out of money and you manage to conjure new money from them by abusing an obvious bug in the code, you have found an exploit that creates money.
* If you are the first person to report such an exploit where you can create substantial amounts of money, you will be rewarded 2 gold coins.