[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
[[Settlement]]s start with no == Description ==''The spirit of a proud knight has decided to protect this place.'deed guards''', If you want to hire one you have to pay a one-time fee off 2 silver and cost 1 silver per month per guard.Note that the payment happens continuously in small increments, not one big payment once a month.
By default guards will attack aggressive '''Deed guard''' (spirit templar) is an [[animals|monstersNPC]] that enter the settlement area but you can turn that off, they will how ever still attack any character with -30 or lower reputation. They also attack any player from any enemy kingdom. Negative protects your [[reputationsettlement]] is automatically earned when stealing, or otherwise breaking the settlement rules. Citizens with the manage roles permission can also set reputations manually.
See == Hiring ==Settlements start with no deed guards. If you want to hire one or more, you have to pay a one-time fee of 2 silvers and an upkeep cost of 1 silver per month per guard. Note that the payment happens continuously in small increments, not one big payment once a month. == Fight Skill ==Heavy deed guards have over 60 fighting skill, which makes them stronger than [[tower guard]]s. Guards attack players from an enemy kingdom. By default, they will also: attack aggressive [[animals|monsters]] that enter the settlementarea. You can turn that off from the deed setting ''"Mark this if you want guards to ignore aggressive creatures"''. They will however still attack any player with -30 or lower [[reputation]] and . Negative reputation is automatically earned when stealing, or otherwise breaking the settlement rules. Citizens with the manage roles permission can also set reputations manually.:*Tip: Set your own reputation to +100, so your own guards will not attack you even if you happen to go outlaw. == See Also ==* [[tower Tower guard]]
[[Category:Bestiary]]
[[Category:Babel/D]]