|improve=Cloth tailoring
}}
'''Creation, Result, Skill and Improvement'''<br />
A net trap is started by using a [[rope]] on another rope, the active rope's quality influences success. A failed attempt will damage both ropes. Afterwords, one [[shaft]] and five [[cordage rope]] are added to finish the unfinished net trap, failure here will damage the item being added.
[[Ropemaking]] skill influences both the trap's creation and its improvement. Tools used for improvement are [[scissors]], [[needle]], [[water]], and [[string of cloth]].<br />
[[Category:Traps]]
[[Category:Babel/RN]][[Category:Ropemaking items]]