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Large cart

196 bytes added, 00:22, 3 October 2010
content addition/changes
* 4 [[small nails]]
* 1 [[yoke]]
 
'''Note:''' Large carts can be difficult to start and continue at very low [[fine carpentry]] skills, so it is a good idea to make a few extra parts.
==Hitching==
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in posession of the key but only the owner can attach it again.
Even if the large cart is Another player can [[drag]] a locked it is still possible to drag the cart if no animals regarless of what [[large padlock]] enabled managment settings are hitched to itused. At Since server restarts unhitch animals hitched to a cart get unhitched and the , its possible another could drag your locked cart can be dragged away again. It is adviced Two simple solutions are 1) to put heavy things in your cart or 2) store carts the cart in a place which is only accessible secure area. As an example, if you where to those actually allowed put 5 of 100 kg unfinished [[Charcoal pile]] in the cart, no one could drag it. Furthermore, managment option will prevent these others from accessing the inventory or using animals to use drive the cartscart away.
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message:
== Notes ==
* Can Large carts can be locked with a difficult to start and continue at very low [[large padlockfine carpentry]]skill, so it is a good idea to make a few extra parts.
* The first plank is lost if the initial attachment is failed.
* The [[quality]] of the cart affects its [[decay]] rate.
* The volume of items will affect how many can fit into what fits in the cart. See the [[Container]] page for a cart (see next section)item volume list.
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.
* 47.23 kg of [[dye]] is needed to paint a large cart. (which is greater than the volume of a [[small barrel]] but can be held in a [[cauldron]])
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.
* A [[keel section]] cannot fit in large carts.
*Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish the cart will be useless and the item cannot be removed. If boats are being made it then it is advisable to take the cart to the water before finishing the boat.
=== Useful capacity quantities ===
*0 [[keel section]], they do no fit in large carts.
*7 [[raft]]s or finished [[support beams]].
*18 [[felled tree]]s
*59 [[slab]]s
*73 [[log]]s
*328 pieces of rock shards (32x 200kg, 8x 20kg) or 6560kg*100 [[dirt]]s, [[heap of sand]], [[peat]]s, [[ore]] (s or [[Rock shards]]. This can be increased to 312 Max if 6/or 7 rafts are used.)
*100 [[hull plank]]s
380

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