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Guard tower

62 bytes added, 18:23, 21 October 2010
Description, headlines, kingdom distances
== Description ==
'' A high guard tower, used for defensive purposes. They also increase [[kingdom]] influence, depending on the allegiance (as in loyalty to a particular [[kingdom]]) of the player who started building the tower. You can see the founder of the tower by examining it. The tower spawns [[Tower guard]]s which are hostile to enemy kingdoms and aggressive animals. For each 10ql of the tower, it will spawn 1 guard, up to 5 guards.''
When starting one'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the stone brick used will be destroyed on failure, however, once it's allegiance (loyalty to a particular kingdom) of the player who started, failure will only damage building the brickstower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals.
{{Infobox|== Creating ==You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged. Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile. Guard towers must be built within your own kingdom's influence.  Guard towers must be situated at least 50 tiles apart.}}{{Infobox|Guard towers must Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your [[Kingdom|own kingdom's]] influence.}}
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]
== Influence ==
The amount of influence a tower gives is based on a number of things. Firstly, a A tower will create at least 50 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as "hidden zones." Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.
== Placement Destroying ==Guard Towers take up one tile but will overlap about half towers can be destroyed with a tile in weapon, such as a 3x3 tile area around the central tile[[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.
== Destruction Guards ==Towers can be destroyed with a weaponFor each 10 QL of the tower, such as a [[large maul]]. Catapults currently have no effect on towers. You may only destroy your own kingdoms it will spawn 1 tower guard towers if they are made by you, or are located on your settlementup to 5 guards.
== Calling Guards ==Tower guards attack players of an enemy kingdom automatically. They will not , however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either "help" or "guards!" in Local chat within range of a guard tower, after which the guards will attack your current target. They will however still automatically attack players of an enemy kingdom.
[[Category:Structures]]
[[Category:Babel/G]]
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