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Wurm Server Release History

8,709 bytes added, 17:51, 14 December 2010
added the last few months of changes
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== 101214 Change to faith gain ==
*You now gain 0.2 faith if you have 10 premium followers who are affected by your sermon instead of 1. If you have more than 5 premium followers who are affected, your prayers per day is reset to 0. A follower is affected when he/she is eligible to receive an alignment update. The reason for the change is that we want priests to hold sermons but a lot of people considered it overpowered compared to praying at an altar.
*You will now botanize cotton instead of cotton seeds.
 
== 101208 Servers communicating ==
*The servers now communicate some more information, notable in for instance the /who command where you now will see how many players are in the whole game.
*Portals now will stop you from entering if the server on the other end is full or in maintenance mode. You will also receive better messages.
*These improvements caused some downtime today because the new code made the servers spam eachother with connections:) The effect appeared after a while but wasn't noticed on the test machines.
 
== 101130 New payment options ==
*We have implemented Super Rewards in our web shop at store.wurmonline.com! A lot of improved payment options for purchasing silver coins including Wallie card and more mobile phone offers!
*The somewhat annoying stamina regen delay targeted at a climbing exploit was better targetted and removed from normal actions.
 
== 101125 Skill display bug and team restructuring ==
*The bug where skill values jumped up and down in a weird way was fixed.
*The former Player Assistants and Chat Moderators are now merged into one role - Community Assistant (CA).
*The Player Assistant window has been replaced by a Community Assistant window and will be available on Freedom as well.
*The old and obsolete command /pa has been replaced by the brand new command /ca
*Some CA's still may not mute and the situation will be sorted out over time.
 
== 101123 New Tutorial! Freedom server opens! ==
*The Freedom server has been opened for non-paying players! We think that it is best for the game if new players can play with the more experienced ones to learn the game and see the possibilities, and we have been taking a lot of precautions in order for this to work.
*One of those precautions has been the creation of a new tutorial that will serve to guide new players and teach them the game in a good way.
*The tutorial has been created by our sharpest minds:
**Enki lead the work and has done most of the scripting together with the ingenious Manny and Spellcast.
**Poseidon helped out massively with the island creation which is very befitting a sea god.
**MrBloodworth created all those funny images and came with a lot of suggestions and ideas for a better user experience.
**Wollschaf has coded client support like the mission button and has like MrBloodworth "been coming up with and adding new features and ideas left and right".
**Almost the whole PA team has been involved in suggestions, testing and feedback.
**Thanks to Epona for scouting and preparing the landing zone on Freedom.
*This is a huge step in making the game a lot more accessible and attractive to more people and on behalf of the Wurm community I want to thank all of you involved for giving the game a bright(er) future!
 
== 101112 White Light mysteriously moved ==
*The Altar of Three has moved on the wild server and is now located more in the center. Spirits whisper about some kind of deal where Magranon made a secret promise to Fo and Vynora in order for this to happen. (The previous placement was grossly unfair to the Mol-Rehan. Look at the maps at http://wurmonline.com/forum/index.php?topic=43341.15 . MR start was supposed to be up northwest but no suitable place was found back then and I didn't understand how skewed the WL placement became)
*The crude pickaxe should now work.
 
== 101109 Various Improvements for newbies ==
*Minimum crop yield is now 2
*Foodstuff that can be put in storage bins should now be possible to put on traders and merchants
*Skillgains are always updated to give better feedback on progress
*Butchering should more often yield meat
*A bug with unhitching that made the creature immobile or irresponsive was found and overkilled
*When you have lost all items you may now rummage through rock tiles and find some basic iron ore and rocks to create 'crude' tools. *These tools will have very low quality but may get you going. Forage for a branch that can be used to create a crude pickaxe for instance. Also you can create low quality fires from wood scraps and kindling. Note: It will take a day or so for these items to appear on the map.
 
== 101101 Minor exploitabilities fixed ==
*You will now block try to with your shield if you're in very close combat.
*The poison status should work better in the effects window.
*You now can't start riding animals while climbing because of exploitability.
*There is now a small delay before you can start dragging after you've stopped dragging because of exploitability.
 
== 101028 Working on the Epic server ==
*Currently most work is directed into getting the Epic code in place. Progress is good and hopefully we can start testing it in a week or two.
*This recent update contained a few bug fixes with kingdom status and some other minor issues.
*Drain health casting time was increased on the thursday then reset on friday but a 10 second cooldown was added instead. You are not supposed to cast the spell several times in ten seconds but with the lower casting time you should usually manage to cast it. The reasons for these changes are that like cure light wounds it was overpowered.
 
== 101022 Tweet tweaks ==
*Villages no longer auto-tweet chat. There is a checkbox in the twitter configuration window that toggles this. You can also use the command /tweet to tweet to the village twitter regardless of that setting.
*Cure serious has 2 seconds longer casting time in order to balance it versus cure light
 
== 101021 Twittering servers ==
*The servers now support twitter, so as soon as we've verified that it works properly we'll provide links for the twitter feeds with server-wide events.
*You will also be able to set up twitter feeds for your village! You will find some information at the token if you are allowed to manage settlement settings. Also a bit more detailed information at http://wurmonline.com/forum/index.php?topic=42268.0
*Cure Light is not supposed to be easily castable in combat, so casting time was increased to 10 seconds.
 
== 101018 Kingdom proximity changes ==
*Enemies spawning on the surface of a deed are now moved outside to random location, but not if they are below ground so prisons still work pretty well.
*Towers have 60 tiles kingdom influence to allow for chaining close to enemy kingdoms.
*You may now build towers and found settlements minimum 150 tiles from another kingdom, unless you are within your own kingdom in which case that figure is 60 tiles. Minimum distance between own towers is still 50 tiles.
*Vehicle management now works again.
*The dysfunct pile item naming change was reverted.
 
== 101015 Lockpicking and kingdoms ==
*Potions were toned down in availability, power and duration
*Kingdom influence now exists only within village perimeters and 50 tiles out from towers. In order to found a new settlement you should need to be within 50 tiles of your kingdom.
*You should now be able to plant towers pretty much anywhere except within 50 tiles of another tower or hostile kingdom.
*Lockpicking has been changed and should work better. You should gain pretty good skill if there are guards closeby that may object to your lockpicking. Followers of Libila gain 15% bonus to thievery skillgains.
*Kings may now form alliances with other kingdoms.
*The bug where you got healed on login was fixed.
*Creature movement was changed a bit so they should spread out better.
 
== 100930 Balancing the economy ==
*Due to a bug a few weeks ago where creatures behaved like traders, the money pot (often referred to as the King) was depleted and ended up in the negatives. This has been balanced and the King now has a surplus of funds to share with his traders again.
 
== 100928 Free transfers between wild and freedom ==
*The silver cost to travel between wild and freedom has been removed. You will still lose some fighting and archery skill, and any items in your inventory or on your body will stay when you leave the server. They will return to your inventory when you return though. You can only change kingdom 4 times on wild. All kingdom convert counters have been reset.
*Wood, cloth and other items that burn will now be destroyed in fires.
*A bug where Wind Of Ages did not work properly during creation was fixed.
== 100927 More timer tweaks ==
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