Wounds accumulate [[damage]] proportional to their severity. Characters have natural regeneration, which may offset the damage accumulated on each wound. When the character's regeneration is greater than the wound damage factor, the wound will heal. If the character's regeneration is equal to the wound damage factor, the wound will stabilize (neither heal nor worsen). When the character's regeneration is less than the wound damage factor, the wound will worsen.
The character's regeneration can be boosted through usage of [[bandages]] and [[healing covers]]. It is generally better to bandage first, as the bandage may reduce the severity of the wound, making the application of healing covers easier.
==Damage and Regeneration==