*The base chance is still based on lock quality but a bit higher. The chance increase with skill and be maxed at 100 lockpicking skill. Chances increase more the higher skill you get. Expect to start becoming somewhat able at skill 30. The container or wall ql may halve or double the chance. Lockpick quality increases chance more than before. Gates are easier to pick. Large boats are harder to pick.
*Thievery skillgain was increased.
*The HOTS skillgain bonus for thievery skills was removed since everyone runs the same risk nowadays.
== 120301 Changes to thievery and support case handling ==
*Lockpicking and stealing skillgain now is on timers. Every ten minutes you may gain the skill.
*We are still tweaking the system at the moment. It is pretty nerfed when it comes to skillgains and success rates especially for doors.
*Lock ql now sets a base chance for lockpicking difficulty where a lock of ql 99 gives you 1% base chance and a ql 19 lock gives 40%. This is then modified by the skill so that someone with skill 50 has 20% chance to pick a ql 19 lock and 0.5% to pick a ql 99 lock. The container or wall ql modifies this as well, and the difference in lockpick quality increases or decreases the overall chance by multiplying difference/3 %.
*Stealing is harder closer to deed center and in the vicinity of guards. The 5 tiles closest to the token can be considered extremely safe. The difficulty of stealing things is based on the quality level of the item you steal, so in order to start gaining skill you should steal low quality items.
*Stealing and lockpicking only works on PvP servers.
*Compasses are now affected by WoA
*There's now a difference between CA and CM. CM's may mute and /support calls now go to the CMs who may elevate them to the GM's in case they can't help out.
*Since stealing skillgain was tweaked using a new system everyone on the epic servers had their stealing skill multiplied down to 20%.
== 120228 Reputation tweaks ==
*Reputation hits for attacking and killing have been tweaked since it caused reversed grief. This applies to PvP servers where you can attack eachother. You now take 20 rep hit when killing same kingdom (unless within deed perimeter, or duelling etc) so you can deal with griefers a few times. On the other hand it should be fairly slow business hunting newbies for griefers. If you attack someone out of the blue you get stamped as Hunted for half an hour which means anyone can kill you without penalty. This stays over respawn. The only "supported solution" on PvP servers is to get a deed for any land you claim otherwise the game considers it free-for-all. On non-homeservers (Elevation) there is no penalty at all.
*Magranon now has the spell locate artifact
*Some people on Elevation found an exploitish situation where they were gaining body control too fast. The skills involved were modified down to more sane levels.
== 120217 Mount turn rate tweaked ==
*The turn rate for mounts were toned down and you automatically move forward slowly when pressing left or right (A or D)
*Login problems solved
*Improving arrows now takes half time
*More typed creatures should spawn around dens
== 120215 Movement changes ==
*The bug with doors that appeared in the latest update was resolved
*Boat speeds were tweaked and should work better with more passengers
*Mounted movement backwards is now done at 1/3 speed. Turning was made faster.
*Improved speed hack detection and prevention
*A bug where Web Armour slowed down creatures too long was fixed
*Fixed a bug with names disappearing out of local
*The HOTA was fixed
*Model size multiplicator for items (visual change only) now has a max value of 5
*Shield bashing now toggles the icon properly
*Armour while worn will make Oakshell inactive on that bodypart
== 120210 Lockpicking ==
*Lockpicking has been turned into a normal grindable skill which you can practice at home. Previously it gave a bonus when the game considered it to be dangerous but those situations were always avoidable. Two players on Epic have had their skills trimmed to 30 since they gained it in an overly easy way that wasn't reported.
== 120201 Stamina regain while swimming bugfix ==
*You now properly regain stamina offline gradually up to max after 6 hours.