* Combining the above two roles makes one person your food provider, butcher and cloth/leather tailor. Making handheld weapons or bows could be passed on to the Blacksmith or Carpenter if necessary.
* Blacksmith/Miner: A good Blacksmith saves loads of time and is an essential part of any group. One of you should focus on doing this by making most of the nails, anvils and metal tools. Better tools equals faster progress in all areas of Wurm.
* Carpenter: This person will focus on more difficult [[Carpentry]] and [[Fine Carpentry]]. They will imp [[spindle]]s, [[mallet]]s and [[fishing rod]]s, make [[bed]]s, [[small barrel]]s and [[large barrel]]s and may also end up being be your [[Cloth tailoring|Cloth Tailor]]. Carpentry skillgain, just by creating things, is pretty high so this team member can often do another skill. The Carpenter will usually also end up being the Mason who makes walls, forges, ovens and stone buildings.
Dont push any team member into following just one skill. It can get boring. If you need nails and the Blacksmith (or whoever) wants to go hunting then let them go have some fun and you make your own nails.