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Channeling

301 bytes added, 10:33, 9 June 2012
fixed numbers for when an item shatters or takes damage
If the result is positive then depending on the value a power rating is generated. If the item cast on does not have the enchant already it will be assigned this power value. If the item already has this enchant then the power rating is updated and appropriate messages are produced. Here is where we get the improve or frown messages.
If the cast is negative then the cast failed and if the absolute value of power of the cast is less than the quality then nothing happens. If the cast falls between 1x 1/3 of the quality and 3x the quality then the item is damaged. If the power is over 3x higher than the quality the item is shattered. Higher quality items are therefore less likely to shatter. For example a 30QL item will shatter if the power of the cast is worse than -30 and take damage if the power is worse than -10. A 90QL item will shatter only if the cast is worse than -90 and take damage up to a power of -30.
The absolute range of power generated is not actually known but from observations it is seen to range from at least -250 to + 103. At low skill levels on harder spells it is quite easy to get higher negative casts and unless you use higher quality items you can shatter a significant portion of the items being cast on. As you raise your skills and attributes you will be able to see the median moving. For Vynora priests watching the power of opulence casts makes this easy as you can have a large number of items all at the same quality on which to cast.
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