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Tower guard

900 bytes added, 16:58, 1 July 2012
*It is use full to bind saying Help local to a key. To do this - Press F1 to open console and type in Bind {key} "say Help". Replace {key} with the key you wish to bind it to. From now on that key will call the tower guards unless rebound.
*<del>Guards only need to be close to the Target, not you, this means you can call them on a target from a distance.</del>
*Guards can walk though locked gatesTarget needs to be within 20 tile radius of a Tower for guards to respond. At maximum distance only one guard arrives per call for help. Distance between you and the Target does not matter (NOTE: it may be about 80 tiles maximum, requires more testing), nor does the distance between guard and Target/You.
*Guards will not answer calls for help against targets inside caves, unless they themselves are inside that cave and target is within tower range. *Guards stuck inside caves most often won't respond to calls for help on the surface. To prevent guards from entering caves, place mine doors on all nearby entrances. *Guards can walk though locked gates. *Calling guards more than once can help as more will respond. This is because upon requesting help, half of the guards the tower has will attack the creature (no matter how many respond it only few will be half) answer and the other half will be rest stays available to help with a different creature or to provide additional support to the guards already helping the player. The second request for help will again half the call more guards if there are at least two of them left, if not the last guard will attack the creature you ask them toany more available. It is believed that this is intentional, so that you can personally allocate guards where and when they are needed. Number of guards responding per call seems to depend on total number of guards as well as distance between target and tower. *Guards automatically attack nearby [[KoS]] and hostile players. Such player needs to be maximum few tiles away from the guard, distance to tower doesn't seem to matter. Guards are very fast and relentless, they may chase you hundreds of tiles away and will continue even if you leave [[KoS]] deed area.
[[Category:Bestiary]]
[[Category:Babel/T]]
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