==Notes==
*Rare items, graphically appear the same as regular items, however, they will have the "rare" prefixa pulsating effect added.
*Sometimes rare items create their own categories in inventory lists. For example, if you have 5 longswords in a pile, and 2 are rare, you would see longsword (3x) and rare long sword (2x). Other times, items like sprouts for example, will all appear under the regular sprouts category. This has been said to be true for logs as well.
*Rare items can be combined into larger weights, for items that can normally combined (make sure the active item is at the top of the list), but this seems to usually cause the rare status to disappear.