== Description ==
''A forge made from stone bricks and clay, intended for smelting and smithing. This is a supreme example of the item, with fine details and slick design.''
== Method ==
:* The first lump of clay you use when starting the forge will be completely consumed, no matter how big it is.
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.
== Additional informations about rare and supreme ==
Either a component([[stone brick]] or [[clay]]) has to be rar/supreme, or - when the forge is finished - the [[rock shard]] you improve the forge with.
When you start the forge with a rare/supreme component you will hear a drum roll every time, so there is no chance to interrupt and start again, until the forge becomes supreme.
When improving the forge with a rare/supreme rock shard, there are no drum rolls when the improvement is changing the forge to a supreme forge.
Chances are around 1% that the item will become rare/supreme then.
Other, when using a [[stone chisel]] to improve, here you hear a drum roll at the deciding improvement, '''but''' if you fail to improve, the chance is lost. And if you hear the drumroll and succeed, its only a 50% chance, that the forge changes to rare/supreme.
== Burn time ==
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.
(Fueled with 20kg wood scraps)
{| border="1" cellpadding="3" cellspacing="2" style="text-align:center;"
! QL of Forge
! Time from start to "unburnt"-status !! Time from start to "not lit"-status
|-
| 30 normal
| ? minutes || ? minutes
|-
| 50 normal
| ? minutes || ? minutes
|-
| 70 normal
| ? minutes || ? minutes
|-
| 90 normal
| ? minutes || ? minutes
|-
| 30 rare
| ? minutes || ? minutes
|-
| 50 rare
| ? minutes || ? minutes
|-
| 70 rare
| ? minutes || ? minutes
|-
| 90 rare
| ? minutes || ? minutes
|-
| 30 supreme
| 51 minutes || 69 minutes
|-
| 50 supreme
| 71 minutes || 99 minutes
|-
| 70 supreme
| 88 minutes || 121 minutes
|-
| 90 supreme
| ? minutes || ? minutes
|}
The following table shows the heat-up times of metal and the comparison to the times of a normal forge:
{| border="1" cellpadding="3" cellspacing="A 74 quality forge will burn for roughly 2" style="text-align:center;"! QL hours 40 minutes with 20kg of Supreme Forge! QL of Iron Lump(1 kg) !! Heating-up from cold to "glowing" !! Comparison(heatup) normal Forge|-| 30 | 29woodscraps.62 || 185 seconds || 193 seconds|-| It will burn for between 30 | 71 || 150 seconds || 156 seconds|-| 50 | 29.62 || 152 seconds || 164 seconds|-| 50 | 71 || 125 seconds || 138 seconds|-| 70 | 29.62 || 137 seconds || 148 seconds|-| 70 | 71 || 112 seconds || 124 seconds|-|}image=Supreme_forgeand 40 minutes with only the initial lighting and no additional fuel.jpg
A QL 50.01 forge using 20kg of ~QL 1 woodscraps stayed lit for 117 minutes (Tested 6/13/2012 on the Celebration Server).
== Usage ==
== Tips ==
* Only 20 kg of [[fuel]] is needed at a time, any more is wasted because the forge will not use itunnecessary. QL of fuel does not seem to affect burning time.
* Put items in [[cauldron]]s or [[backpack]]s inside the forge to allow it to hold more items.
* A forge will hold 7 cauldrons.
* A forge will hold at most 28 ore.
* Items Metal scraps will cool much faster than usual in an unlit forge, regardless of the forge QL. Fastest cooling is dropping the item([[nails]] f.e.) into a cauldron and that into a cold forge.
* Items that can be [[Fuel|burned]] like [[rags]], [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.