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Horse shoe

51 bytes added, 08:15, 20 March 2013
50ql needed?? Update from wiki forums
*The horse must be [[tame]]d before attaching horse shoes and other equipment, the horse shoes need to be cool before attaching. After equipping it can be untamed.
*Horse shoes are damaged with every step the horse takes while mounted. Horse shoes are not damaged on horses being led.
*The speed enhancement depends on the quality of the equipped horseshoes. 50 QL is required for any bonus{New information suggest that this is no longer the case, more research needed, see http://forum.wurmonline.com/index.php?/topic/77108-horse-gearspeed-test/ for more info}. A bonus of .24 km/hr is gained for each shoe at QL50, another .24 km/hr at QL70, and a final .24 km/hr at QL90. (on pristine, 3/19/13 [Redacted] <(redacted)> i put a 43, 33, 32, 31 on a horse with no traits, went from 16.55 to 18.00)
*Enchantment with [[Wind of Ages|WoA]] will increase the efficiency of the horse shoes. The same bonus is added as for the QL: a bonus of .24 km/hr at 50 WoA, another bonus of .24 km/hr at 70 WoA, and a bonus of .24 km/hr at 90 WoA.
*Speed bonuses are only at each threshhold. For example, a QL70 horse shoe will give the same bonus as the same shoe improved to QL89, and a horse shoe with 50 WoA will give the same bonus as the same shoe with 69 WoA.
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