*The unpopular leatherworking change was reverted and you can no longer combine leather.
*Animals should now stay hitched between restarts.
*Horses should now stand still as long as they wear a saddle.
== 130408 Cross server friendslist! ==
*You should now be able to see the status of friends on other servers and manage the friends list. Chat will come in a later update.
*Due to complaints from the inhabitants, the animal cap was set back to previous figures on Affliction since it’s a smaller server than the others.
*A bug wih combinable leather caused leatherworking to display “too poor quality” messages when improving. Will be fixed in the next update.
*You can combine butchered parts now.
== 130327 Creatures not entering deed, plus bugfixes ==
*Creatures should now properly avoid entering deeds and spirit guards should not usually hunt them outside either unless they bash
*The area below deeds are now properly calculated when it comes to creature ratio
*The creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease
*Taunting skillgain speed was tweaked down and sould depth gain removed. Some skills were reset to yesterdays values
*The usual catapult bugfix
== 130326 More creatures, creature deed limits, and changes to Elevation ==
*Animal numbers were increased by 10 000 on most servers as cared for and bred animals now will move less often
*The tiles per non-human animal or monster on a deed is now considered. Disease spreads a bit easier if you have a lower ratio than 15 tiles, and you will see a bit more miscarriage. The ratio is shown for citizens in Village Info. Also in general, animals that just gave birth will not be in the mood for another mating for about 24 hours or the next restart.
*A bug with catapulting was fixed
*The following apply to the Elevation PvP server only:
*You may now threaten enemy merchants on Elevation when guards are dead. If successful this will make them drop their items. You can also start trading with them. This is in order to deal with them being used as safe storage. Threatening uses taunting skill initially.
*Settlement guards on the Elevation server now grows stronger the longer a raid lasts.
*On Elevation as test only: If there are enemies in the vicinity when you log off on same kingdom deed, you will remain in game for an hour. This is in order to deal with alts being used as safe storage and promote defending or running away instead.