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Guides:House Planning Guide

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House Planning Guide
(Better formatting and linking on this page currently in the works)
So you’ve seen all the cool houses people in Wurm Online have and you want to build your own? '''Great idea but before you do that STOP! ''' Consider the points below and it will make your efforts much more worthwhile in the long run, less frustrating, and less likely to cause you do have to abandon and re-build later.
== Don’t be in a rush to build your first house. ==
* First are you interested in joining an existing settlement? If so ask some people there or ask in general chat if any settlements are looking for new recruits. This can make a lot of location problems a non-issue since you will already be settling on an established deed. If you will not be settling on an established deed then read on!
4. == Location, location, location! == With this I mean analyze your location before plunking down. A common mistake newbies make is building too close to someone else’s house, or perimeter. If you do that you will never be able make a deed later on to encapsulate your house and you may upset your neighbors in the even they had expansion plans. I did this with my first house and it was frustrating because I put a lot of time and pride into that first house and later realized it could never be deeded on a settlement of my own since I built it too close to both another house and another settlement’s perimeter. Double click on the ground to see if it is in someone else’s territory then start counting from there how many tiles away you want it.
* If you don’t want to join an existing settlement then at minimum make sure any house tile of yours is at least 10 tiles between your house and 1) any other settlement’s perimeter, and 2) anyone else’s house. That way you can settle it on your own deed later if you wish. 10 is the bare minimum though and that is cutting it close. You may want to go further out just in case they expand their territory. And if your hope is that one day your new house might be the center of your own settlement then you will want to build out even further.
* Don’t rule out abandoned places. A lot of areas have been settled and then abandoned long ago leaving large areas of nicely terraformed land. If their buildings and deeds are gone you can move in. While this takes some of the thrill out of terraforming the place from scratch, it will most likely already have plenty of flat land which makes it much easier if you are new and want to build. You can then terraform it later and radically redesign it in your own image.
5. I suggest == Plan your first small house be wood. It’s just MUCH simpler to do. Then after that fencing correctly, or you can work on will get locked out of your dream stone mansion if you likehouse.==
6. Lastly, don’t Don’t make the mistake I did when I first built and have an enclosed fence around are surrounding your house. Because if you die and lose the key to your gate fence you cannot get back in to your house since you can’t get past the locked gate! You also won’t be able to knock the fence down either if you are new or f2p since you need a body str of 21.
* Either make an enclosed gated areas where you can farm etc, separate from your house or ideally make a front and back door on your house. Then have your house be the “gate” to the enclosed fence area that is connected to it. That way you can always get in and out of both your house and fenced area in a worst case scenario. Just make sure to put a back door gate on your fenced area though in case you want to later on lead in animals or park your carts.
* If you have access to copper then you can always copy your keys and put the spares in a bank to address this issue also.
7. Ok now that you have all this planning done, time to build! For that you can consult other articles on here on the process of actually building, such as this one: [[The "how do I build a house?" guide.|House Building Guide]] Good luck!
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