*Bulk bin functionality changed: Adding to an existing bulk item type does not change ownership of all the items. Adding a new type of item does not change ownership of the whole bin.
*Piles on different levels in houses should no longer create empty piles when removed.
*Kingdom towers now account for their 60 tile influence when calculating whether they can be built.
*Fix: digging, mining and woodcutting products should now get +QL from rare tools.
*Fixed a reason for Epic mission reports to fail.
*Creatures special moves now deal a lot more damage. Since your armour now protects against them in a recent update they became too weak.
*There is now a one minute cooldown for lighting the meditation path.
== 130502 Shop prices updated. Enable VBO in the game client if you have issues. ==
*There’s an issue that certain game clients crash when VBO is disabled. To fix, enable VBO in the settings compatibility tab and select “core” or “extension”. We are working on a fix.
*The web shop prices were updated with the latest updates:
*Increased prices by 60%
*Added new 6-Silver-Coins and 1-Month-Playtime-1-Silver-Coin items for 10 euros as lowest price items
*You now receive one sleeping powder per month purchased in the web shop. You will not receive sleeping powder when using ingame silver coins to purchase premium time
*Chances for Fantastic or Supreme items are now 2% higher as long as you are premium
*Adamantine bonus damage was only applied to destruction actions and not to combat. Fixed
*Weight calculations when smelting glimmersteel/adamantine weapons changed
*In order to prevent griefing, you will now receive the hunted tag if you attack hitched or ridden creatures controlled by your own kingdom outside your own settlement
*Some hota statues should now have proper models instead of the dog
*Various fixes for settlement screens, mayor managing merchants screen
== 130423 Some Village/Alliance updates ==
*Small fix for Village screens
*Kingdom level points for pvp didn’t trigger when the player had no decorations