== Animals ==
A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one [[tile]]) or by catching it from another animal or player that is diseased. A disease causes an animal to lose [[fat]] faster and eventually die if left untreated. To remove a disease from an animal put it in isolation, keep it well fed, and groom it. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animal usually require grooming about every two days.
To slowly cure this status feed make sure the animal got enough food, put it in isolation, and use a [[grooming brush]] on it. Another option is to ask a [[Fo]] priest to cast [[Humid drizzle]], this will instantly heal the disease but the text might still there because client delay. See also: [[animal husbandry]].
== Player ==
:''<font color=Chocolate>You scratch yourself. What did you catch now?</font>''
To get rid of a disease you have to keep your [[food bar]] above 90%, it will decrease by 5 power every 30 minutes. Another option is to ask a [[Fo]] priest to cast [[Heal]], this will instantly heal the disease but the text might still there because client delay.
Once you lose the disease you will be notified with the following line in the event window: