*Bugfixes to the hunted status where you could become hunted when killing your own branded creature
*Fix so you can dispel a large anvil, also means that any enchanted object that you drop will be able to be dispelled as you would be last owner
*Bugfix with autoequip from corpse
*Fix for the never ending walnut season
*Unblocked actions that can ignore use on ground only when using an item on a use on ground only item. Unblocked smelt
*Fixed code for setting the kingdom on returning to Chaos
== 130710 Anti-lag and anti-griefing ==
*Lag caused by memory leaks when sailing and leading has been looked into and hopefully remedied
*Anti Griefing: Most hostile same kingdom actions is now illegal on home servers (unless they were already) and will now cause you to receive the hunted status on other servers. These actions include catapulting, lockpicking, killing mounts or branded animals on deed etc. Does not apply to HOTS.
*Attacking same kingdom players mounts now give proper reputation hit
*Love path level 11 now have Healing Hands effect and heals and treats wounds double as well, and life transfer is double
*Drag and drop to the middle of the paper doll in order to auto equip an item. Conversely, if you drag an equipped item from the paper doll to the middle it will unequip.
*Keybinds EQUIP, EQUIP_LEFT, EQUIP_RIGHT, UNEQUIP, and ACTIVATE now work.
*Lanterns at login and the free newbie light was debugged
*Some fences were fixed when it comes to blocking
*Deed border markers no longer stay around after settlement founding cancels with an error
*Chop up action timers now uses a similar calculation as the cut down action
*the /info command was removed as it was outdated
*Snuff option on forges and ovens now work
*Using invalid characters in the manage gates window no longer breaks the window
*Kingdom banners and flags are now improvable
*You can now plan house floors with a trowel
*Corrected growth rate of trees
*Prune keybind should now work on hedges
*New trees now use a sickle to harvest
*Dragging lamps from containers no longer gives event errors
*You can no longer sow crops in houses
*Changing locks on a house should no longer cause missing writs
*Structures with removed extensions are no longer considered unfinished
*Large anvil should no longer block actions unrelated to the large anvil when activated in inventory
*Queued actions should no longer cancel when the previous action consumed an unneeded active item
*You can no longer pave, harvest or pack surface tiles while inside a cave
*The surface mining steepness check can no longer be avoided by moving
== 1306329 Farming tweaks ==
*Farming yield was tweaked upwards
*Increased skillgain for analyse
*Crocodiles, Scorpions and Trolls now yield more fight skill when slain
*Bugfixes for piles inside houses
== 130627 Crash bugfix ==
*Fixed an async bug with communication that caused a server to crash last night
*Flower pots may now be turned and moved
*Corpse looting verifies that enemy players are in the same settlement and also checks shorter distance within settlements
== 130626 Some polishing ==
*There’s now a slider in the unstable client so you can tweak the volume of the background music