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Archery

8 bytes removed, 15:11, 27 December 2013
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly trolls, crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.
== Skillgain tips ==
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