[[CDB|Main]] / [[Tutorials]] / '''{{PAGENAME}}''' == Game controls =====Movement ===<p>To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys, or the arrow keys, on your keyboard.</p>To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys. <p>To center the view, press {{key|C}} on your keyboard.</p><p>To Auto-run press the {{key|X}} key, or the {{key|Page up}} key. Press it again to stop.</p> '''There is no jump action.''' ===Other keys===<p>{{key|Esc}} : Brings up the escape menu or, if you're currently busy, cancels the action.</p><p>{{key|H}} : Brings up a dialog that allows you to search the wiki from in bad game.</p><p>{{key|F-keys}} on your keyboard hold important access to things in Wurm.</p><p>{{key|F1}} : Brings up the console, for debugging and generic information.</p><p>{{key|F2}} : Skill window </p><p>{{key|F3}} : Inventory window </p><p>{{key|F10}} : Hides the interface so you can take clean screenshots of any view. Press again to display the UI</p><p>{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png or jpg file. (change in options before starting Wurm)</p><p>{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.</p> See also: [[Client Key Bindings]] == The Interface ===== Healthbar ===Hovering the mouse over any of these bars will provide more information on the overall player status. Use the right mouse button on the bar to select which information to display. Descriptions are top to bottom, reading left to right. Double-click the healthbar to bring up the [[character sheet]]. [[Image:HealthBar.jpg|right|thumb|Health bar]]; '''<font color="green">Green</font>''' : Remaining [[stamina]]; this will decrease while performing actions and walking. Remaining still (while not climbing) and not performing any actions will replenish stamina.; '''<font color="red">Red</font>''' : [[Healing|Damage]] taken; this indicates how much damage the player has taken and directly impacts how much stamina can be stored. Once this reaches 100% (red) the player dies.; '''<font color="blue">Blue</font>''' : Remaining retained [[water]]; directly proportional to stamina regeneration. The higher the thirst of a player the slower their stamina replenishes. A player cannot die from thirst.; '''<font color="orange">Orange</font>/<font color="green">Green</font>''' : Hunger level and [[nutrition]]al status; directly proportional to stamina regeneration. The higher the hunger of a player the slower their stamina replenishes. A player cannot die from hunger. Colour changes to green at higher nutritional level and orange at lower. Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.; '''<font color="grey">Grey</font>''' : Sleep bonus; Remaining [[sleep bonus]].; '''<font color="purple">Purple</font>''' : Favor; Remaining [[favor]] ([[priest]]s only). See also: [[healing]] | [[wounds]] | [[cooking]] | [[stamina]] | [[nutrition]] | [[sleep bonus]] === Target/selection bar ===The target/selection bar shows the current [[target]] and what is selected. === Statusbar ===The statusbar (or "status bar") is a part of the [[#Event window|event window]]. There is also a status bar at the bottom of the [[#Inventory|inventory window]]. === Skills ===[[Image:Tutorial Skills.jpg|right|thumb|Skill List]]Hit {{key|F2}} on your keyboard to show a list of your skills. There are 4 main categories in this window, [[characteristics]], [[religion]], [[:Category:Skills|skills category]] and spell effects. The characteristic sub-skills are values representing the current state of your body, mind and soul, for instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several under-under characteristics, which has their own functions. For instance, the maximum amount of weight you can carry is determined run by your body strength. Religion skills consist of 3 thingscriminals who avoid tax, [[faith]], [[favour]] and [[alignment]]. Alignment basically says whether if you are good or evil, play this is determined by the actions you do. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil for instance. Faith is a measure of how much your chosen gods like you, e.g. how much power they bestow in you. Faith is increased by praying at an altar dedicated to your chosen god, although it is capped at 30 for players who does not wish to become [[priest|priests]]. Priests are dedicated to following the will of their gods, and as thus, a priest has the ability to cast his or her god’s [[:Category:Spells|spell]] at the cost of favour. Favor is the equivalent of mana in many other role playing games. [[Favor]] is only regained over time once used, so it should be used wisely. The [[:Category:Skills|skills category]] is by far the most interesting as it lists all the skills you have discovered, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game becomes easier, and you will make better and better items. Skills [[decay]] when you [[die]], so take good care of yourself as your skills are the most valuable thing you have. Due to the time it takes to reach mastery in any given skill, it is important to specialize if one wants to have high skills. Spell effects, or “[[:WikiPedia:Buff (MMORPG terminology)|buffs]]” as they are known in other games, are temporary magical effects that affect your character. See also: [[skills]] | [[characteristics]] | [[religion]] === Inventory ===[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Menu]]The inventory menu {{key|F3}} contains 2 trees, your body and your [[inventory]]. Your inventory is where you carry the items you start with, create and pick up. Your body is where your equipped items are placed, as well as where wounds will be located when you take damage. If you click the + next to your body you will see your various body parts, as well as what they contain of wounds or equipment. The “Active:” on the bottom shows which tool or item you are currently using. To activate an item, double left-click on it.To equip an item, expand the body-category and then just click-n-drag armor, weapons, or other items into the appropriate slots. Note that shields go on the arm, not the hand. ''Note'': If you carry too much in your inventory, speed at which you walk is reduced. You can also become encumbered, and walk extremely slowly, suffer harsh punishments by carrying very heavy items such as felled trees. Improve your strength skill to carry more. Remember you can also use your body parts for certain things, like molding clay, by activating one of your hands by expanding the Body-category and double-click a hand, and then right-clicking the clay in your inventory, to work with it. Your body will only show up on the inventory window if the "Display 'body' in inventory" option is checked on the "Game" tab in the game settings. === Chat and events ===[[Image:Tutorial Chatboxes.jpg|right|thumb|Chat & Event boxes]]The interface also consists of 2 text boxes, one for talking with other players, the other for the game to deliver messages to you. * See [[chat]] ==== Event window ===='''Event''' This text box shows your actions, & their results. It also gives other information like actions performed by people near you, and important messages from the GMs. '''Buttons''' These can be found under the event window text box.<br> ''''Climbing'''' This is a button that you press when you want to climb. See [[climbing]] for more detail. ''''Faithful'''' Use this button to change between faithful/unfaithful. See [[faithful]] for more detail. ''''Lawful'''' Use this button to change between lawful/unlawful. See [[Lawful]] for more detail. '''Current status''' These are listed next to the buttons on the event window. ''Full, hungry, starving, famished:'' These are states relating to your orange Hunger bar. ''Thirsty, Dehydrated, Parched :'' These are related to your blue Thirst bar. ''Hurting:'' This shows up or a while after you get hurt and is related to your red Injuries bar. While this status is here, you will walk slower. ''Climbing:''This shows up when you press the climb button. See [[climbing]] for more detail. ''Fighting:'' This shows up when you are in combat. See [[fighting]] for more detail. ''Defensive, Aggressive:'' This shows up when you select one of these modes on the 'right click menu'. See [[fighting]] for more detail. ''Tired, Exhausted:'' These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks. See also: [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] <br style="clear:both;"/> === Custom timers ==={{main|Custom timer}}Player made timers which can be useful for [[priest]]s, and [[lockpick]]ers === Friendlist ==={{main|Friendlist}}For quickly seeing which of your friends are online/offline and for removing them. === Main menu ==={{main|Main menu}}From here you can open different windows. == Interacting with the world ==Right-click on objects, tiles, players--anything--to interact with it through [[action]]s. A pop-up (context) menu appears saying "''Requesting...''" which means the [[client]] is fetching data from the [[server]] about the specific object the player is trying to interact with. When it's done (which should be near instant unless there is lag), the player is given several options (actions) in the menu of what to do with the object. There are different options for different objects and more actions depending on what item the player has active. For example, the "Cut down" action will appear if the [[hatchet]] is active and a [[tree]] is right-clicked. Note that if a menu that appears in <span style=color:#999999>dark grey</span> is cached, not all actions may work. It will be automatically replaced with the real menu when the data from the server is receivedlaw. [[Category:Guides]][[Category:Babel/I]]