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Armour

567 bytes added, 19:31, 11 April 2014
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| Very High || 16.32 || 94.33% || 5.8
|}
 
 
== Protection ==
 
Armour protects by increasing glance rates and reducing damage taken from hits. The damage taken can be calculated by multiplying the damage that would be taken with no armour with a multiplier. The multiplier is given by the following equation;
''multiplier = (modifier * ql * ql) / 200000 - (modifier * ql) / 1000 + 0.95'',
where ql is the armour quality and the modifier is given for the armour types below:
{|
|Cloth
| 7
|-
|Leather
| 8
|-
|Studded Leather
| 9
|-
|Chain
| 10
|-
|Drake Hide / Steel Plate
| 13
|-
|Dragon Scale
| 14
|}
 
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