When you die fighting '''a guard or creature''' (also known as PvE death) you will lose 0.25 points from '''5 random''' skills, 0.25 fighting skill, 0.01 body, and 0.01 body strength. The body strength only updates every second death unless you log out. If you die inside your homestead or village, the penalty is only 0.025 points instead.
If you die with a bad reputation (lower than 0), you will lose more skill (''amount unknown''). In a 2 year old village, the skill loss is 0.6 from 5 random skills.
When you die fighting '''another player''' (also known as PvP death) you will lose 0.25 points from the main [[fighting]] skill '''only'''. However getting killed by Son of Nogumps seem to yield this effect as well.
Suicide counts as a PvE death, but you do not get the penalty reduction for being at home.
For all skills, except Fighting, you will get 3x the normal skill tick values until you reach the original, highest skill value again.
Bug : Although you will see a 3x next to the Fighting skill when you re-spawn, this has no effect, and a re-log will remove that indicator.
==Respawning==