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Wurm Server Release Notes 2015

2,375 bytes added, 10:34, 9 June 2015
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__NOTOC__[[CDB|Main]] / '''{{PAGENAME}}'''{{update-header}}<div style="float:right;">__TOC__</div>== 150608 Bugfixflash ==* Fix so chopping a tree down leaves the grass (or mycelium) at same length (except lawn goes to short grass/mycelium).* Fix for fsb and bsb becoming unplanted over server resets.* Fix so can’t dig at the end of bridges.* Fix so the max ql of floors and bridge parts is not restricted to 80.* In order to prevent various annoying situations, siege shields (and unfinished ones) are now notake and must be created where they are supposed to be used.* Turrets should now properly revert to unenchanted ones if dispelled.* Removed false disease status which occurred in certain situations.* Fix for fatigue going into the negative and blocking certain actions while mounted.* Bulk container double turn menus removed.* Scissors now take proper damage when shearing.* Fix for floor/roof damage using certain tools.* Blocked removing bulk items into tents due to certain exploitability.* Harvesting now properly using 100 item inventory limitation.* Exiting through a door with enemies players in local should now unlock it as well as when entering.* Removed possibility to change creator by dealing damage to items.* You can no longer tame creatures led by another player or hitched to a vehicle.* Hens and chickens no longer autofollow due to disease issues.* Summoned skeletons and wraiths should no longer attack same kingdom but other kingdom players.* Made it so newbie tents can’t be put into containers due to exploitability. == 150604 Marble Planters! Removed Weapon Enchant Decay ==* Removed enchant decay on weapons due to extreme rarity but overwhelming impopularity.* Humid drizzle should now properly save the disease state when used so that it doesn’t reset on server restarts.* Added marble planters as craftables. Should function in the same way as flowerpots.* Possible fix for minedoors not opening for enemies trying to enter shortly after passing.* Skillgain for battle camp guards were brought in line with kingdom guards.* Fixed so water doesn’t get the rarity when tempering and improving.* Fixed so you now can select a player when hovering over their face mask or ring.* Fixed bug in skill tracker where the “show progress to next skill” button is always unchecked by default.* Fixed for client crashing with out of bounds.
== 150602 War machines and creature movement ==
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