[[CDB|Main]] / [[Skills]] / [[Miscellaneous items]] / '''{{PAGENAME}}'''
{{ItemBox
|name=Compass
|skill=miscellaneous items
|improve=no
}}[[CDB|Main]] / [[Skills]] / [[Miscellaneous items]] / '''{{PAGENAME}}'''
== Description ==
''A rudimentary compass, made from a needle floating in oil on a piece of wood in a jar.''
== Usage ==
The compass must be in the inventory (or a container within) of the player in order to use it. Then, it can be placed wherever you like in the [[HUD]] by dragging it. By right-clicking you can also toggle its size to smaller and back again, as well as hide it. To get it back from hiding, you can enter "toggle compass" into the console.
The GUI window may be placed anywhere on the [[HUD]] by dragging it around. By right-clicking it may also be made smaller (and back to large again), as well as be hidden completely. To get it back from being hidden the console - {{key|F1}} - command '''toggle compass''' may be used, or toggled from the [[Main menu]].
== Notes ==
* The compass gradually becomes unstable while moving, and stabilizes again while standing still. When While the compass is too unstable it can't the direction cannot be usedseen.* The quality of the compass affects how fast it changes towards stability or instability.* A fully unstable compass will become readable in about 2 seconds at QL 70, 10 seconds at QL 30, and 20 seconds at QL 1. Starter compasses (QL 20) will take 14 seconds.
* Stopping just after the compass becomes unstable will allow it to recover quicker (the compass was not fully unstable).
* [[WoA]] also affect affects the speed of recovery.* A finished compass cannot be improved. Your best bet is to , use high quality components to make itcraft to get better quality end products. Additionally they can't be repaired, other than with the [[mend]] spell.
* Compasses decay very rapidly, so should always be stored in inventory.
* Upon adding a new compass to the inventory, even with the previous one removed, the old GUI may remain. To correct this remove all compasses from the inventory and re-take the intended one.
<!-- :*Wurm has a magnetic west. -->