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13:55, 20 July 2015 Permissions & security are two topics fundamental to your enjoyment of Wurmonline. This article attempts to outline in great detail the mechanics available to players in order to maximise the security of their belongings and structures.
'''This page is currently under construction and every point will be tested before being added.'''
== Overview ==
This text is taken straight from a [http://forum.wurmonline.com/index.php?/topic/101332-good-to-know/ GM Hall forum post] by HGM Enki and summarises some of the key ''good to know'' facts about security.
'''A5 - Securing Your Items:'''
* If it can be locked, it generally should be locked (or in a house).
* Most [[:Category:Vehicles|vehicles]] have management settings which are '''only''' in effect if locked. They can still be dragged if locked but not moored or hitched.
* [[BSB]]'s & [[FSB]]'s can be locked by others (even on a deed or in a house) and should be locked by the owner if accessible by other parties. When bashed, the contents are gone.
* [[Chest]]s can be locked and will drop the contents on the ground when bashed. Locked [[small chest]]s can be picked up and burned in a fire to release the contents.
* Houses are locked for access only and protection is provided by the writ itself. House locks do not have keys and the writ only shows in inventory if the building is on your current server.
* '''It is illegal to lockpick anything that does not belong to you on a PVE server.'''
* If you live on a dictatorship deed, be aware that the mayor has total control of everything on that deed. It is possible for them to expel you, break into your house, and take all of your items.
== Settlements ==
=== Villagers ===
==== Joining ====
When you join a settlement it's good practice to check to see what type of politics are involved. If the village is a non-democracy (dictatorship) then the mayor may revoke your citizenship at any time potentially leaving you unable to collect your items. This is more crucial should there be gates or buildings you need to pass to do so.
==== Your house ====
Building, or owning the writ to, a house on a mayor's settlement comes with some level of security but there are a few points that must be taken into consideration. For the sake of this section we will assume that no-one has been added to the house writ as a guest.
'''The mayor may do any of the following (non-exhaustive)''':
* pick up items left in an unlocked container or on the floor
* move any items inside of the house, even if locked
:* except for vehicles that are hitched and/or locked which they have no access
* modify your house (add, remove, continue, rotate, paint etc)
* bash your walls, thus gaining access
* bash the contents of your house
As you can see a mayor has pretty much full control over houses on their deeds and only by adding a lock to the door(s) can you limit access to them, but it will not prevent them bashing the walls down. If the settlement permits you to do so ensure that all containers and doors are locked. If you are unable to attach locks it would be best to discuss this with the mayor before you begin leaving your items inside of the house. Never assume items you leave anywhere else on the deed are safe, they are not.
==== Your vehicle ====
TBC