The deed currently has:
* '''Mine''': [[iron vein]] and a [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and supplies]] and [[small nails|supplies]]
* '''Oven''' for [[Guide_To_Cooking|cooking food]].
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] nearby.
* Hunt and [[butcher]]. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. It templar is busy or dead, type "help" in Local chat - [[Tower_guard|tower guards]] will attack your target.
* [[Forage]] and [[botanize]], to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]].
* [[Mining|Mine]] [[IronoreIron vein|ore]] (but not rock)
Here are a few '''rules''':
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil
* Keep area around the deed as it is:
** Cut only Very Old and Overaged [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged trees]] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.
** Do not destroy [[Grass_tiles|grass]] through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.
And a few other ideas for what you can do:
* You can drop your [[Starter_tent|tent]] outside of the deed& perimeter, both to securely store your belongings, and respawn.
* You can [[sell]] unwanted items to the deed [[token]] to raise a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100 you get you 11 iron.
* There If you want to settle, there is empty land W, NW, E, and NE of the deed. If you take over the deed spot near clay, please leave some clay in public access.