Difference between revisions of "Sacrificing"

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* Sacrificing [[Rarity system|rares]] gives 99% [[stamina]], [[nutrition]], [[water]], [[food]] and and will heal a wound, usually the first wound received, regardless of severity
 
* Sacrificing [[Rarity system|rares]] gives 99% [[stamina]], [[nutrition]], [[water]], [[food]] and and will heal a wound, usually the first wound received, regardless of severity
* Sacrificing [[supreme]]s gives the same as rares with a small gain in a random skill
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* Sacrificing [[Rarity system|supremes]] gives the same as rares with a small gain in a random skill
* Sacrificing [[fantastic]]s gives the same as supremes but with greater skill gain.
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* Sacrificing [[Rarity system|fantastics]] gives the same as supremes but with greater skill gain.
  
 
== Notes ==
 
== Notes ==

Revision as of 15:34, 31 January 2017

Main / Religion / Sacrificing

Description

Putting an item in an altar and right-clicking the altar will give the option to "sacrifice". Items can be sacrificed in an altar representing the god you are following and has several beneficial effects that depend on what you sacrifice and how much. Sacrificing an item will remove it from the world so apart from sacrificing in order to gain any of the beneficial effects it's used in order to get rid of junk.

Requirements:

  • Follower of a god, with at least 10 faith

Effects

Sacrificing may yield:

  • Favor gain
  • Healing of wounds
  • Alignment gain
  • Potion
  • Refill of Stamina, Nutrition, Food and Water
  • Skill gain
  • Deed Faith bonuses

Deed Faith bonuses are only increased if your Favor is already full. See Faith bonuses for details.

Favor

As mentioned previously sacrificing items may yield a number of various effects, favor gain being one of them. The amount of favor you gain from sacrificing an item depends on what its value is. Items typically have a "get price" that you can see when right-clicking them in your inventory. This number is based on item type, material, and QL, and can be used to determine how much favor it will yield when sacrificed. See Base Price for details.

Double bonus materials

Each god has a specific material or materials they prefer, which give double the usual favor of deed Faith bonus. That means that if you sacrifice an item of a material your god prefers, you'll get twice as much favor or deed Faith bonus as the item normally would. For example: If a Vynora priest sacrifices a door lock it gets x amount of favor but if a Magranon priest sacrifices the same door lock it gets 2x the amount.

Note that for gods that prefer alchemy ingredients, the game does not use the Get Price value to determine favor gain; instead, it uses the formula (QL / 10). For example, sacrificing an 80QL corn would give a Nahjo priest up to 8 favor. For deed Faith bonus, the normal formula based on the Get Price value is still used, and gives double the bonus like other gods' preferred materials.

Common double favor items

Due to high base value and ease of creation, some items are particularly popular and useful for certain gods. For example, yoyos are often used by Vynora priests because a priest can craft them at high quality without need for improvement, and their base value is higher than most other wooden items.

Healing of wounds

When sacrificing items of high value the gods might heal your wounds. How much is healed depends on the value of the sacrificed items (note: more tests needed unless results of this exists elsewhere on the wiki already)

Alignment gain

Sacrificing an item with a high enough Get Price value will increase your Alignment. As with deed Faith bonus and Favor, an item's value counts as double if it is made from a material preferred by your god. For example, the minimum Get Price value a Vynora priest would need to get an Alignment increase from a metal item is double what it would need to be for a Magranon follower or priest.

Potion

A potion might be awarded when sacrificing items that add up to a high value. The potion will end up inside your intentory.

Refill of Stamina, Nutrition, Food and Water and Skill gain

Sacrificing a rare item of any kind will refill the stamina, food and water bars in the same fashion as the Path of Love ability Refresh and will heal a wound, usually the first wound received, regardless of severity. Rare items work exactly as the Refresh spell while supreme and fantastic abilities grant you a tick in a random skill.

The rare items need to be of full weight in order to give the bonus, i.e. a rare log that weighs 24 kg will refill the bars but a log that weighs 17kgs will not.

Rare Items

  • Sacrificing rares gives 99% stamina, nutrition, water, food and and will heal a wound, usually the first wound received, regardless of severity
  • Sacrificing supremes gives the same as rares with a small gain in a random skill
  • Sacrificing fantastics gives the same as supremes but with greater skill gain.

Notes

  • Keys can only be sacrificed if the lock they belong to has already been destroyed. The lock must therefore be sacrificed before the key is
  • To be able to sacrifice an item it must fit in the altar. If you are sacrificing to get rid of the item you can try using a trash heap.
  • Sacrificing creatures for a mission is done with a sacrificial knife see related page for more.
  • Sacrificing 10 items one at a time will give the same amount of favor or deed Faith bonus as sacrificing all 10 at once. The items are registered individually and not as part of a unit. Combined items also generally give the same favor and bonus, except in the case of favor gain for alchemy ingredients for Libila and Nahjo.
  • For low-value items, there is a minimum amount the Get Price value will contribute. For example, a 20QL tar will provide the same favor or deed Faith bonus as a 40QL tar.
  • For deed Enchantment bonus specifically, most low-value bulk items such as wood scrap use a formula based on weight instead of value if the value is low enough. This formula does not take your god into account, so large combined woodscrap may give the same Enchantment bonus regardless of god. The Healing and War bonuses always use item value, not weight.