Difference between revisions of "Fruit press"
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Mordoskull (talk | contribs) m (Added notes about rares and high ql fruit presses in "Notes" section) |
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* Last sprout used will determine the woodtype. | * Last sprout used will determine the woodtype. | ||
* Creating oils and juices uses the [[beverages]] skill. | * Creating oils and juices uses the [[beverages]] skill. | ||
+ | * A rare fruit press speeds the action timer and increases final product quality. | ||
+ | * Higher quality in a fruit press speeds the action timer and increases the chance of a skill tick based on the action's difficulty. | ||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Cooking utensils]] | [[Category:Cooking utensils]] | ||
[[Category:Babel/F]] | [[Category:Babel/F]] |
Revision as of 17:00, 28 January 2018
Main / Skills / Carpentry / Fine carpentry / Fruit press
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Description
A wooden contraption made from planks with a shaft to press in order to extract juice from fruits and vegetables.
Can be used to create oil and fruit juice.
Usage
Activate the fruit press and right click the fruit. From the menu select "Create > Food > Fruit juice". The juice will be created in the fruit press. The fruit press can hold 2.00kg of juice and any excess produced above this amount will be wasted. Move the juice to another container to make more.
Materials and Products
Fruit | Fruit base weight | Weight used per press | Resulting liquid weight |
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Blueberry | 0.30 kg | 0.30 kg | 0.27 kg |
Cherries | 0.20 kg | 0.20 kg | 0.18 kg |
Apples | 0.30 kg | 0.30 kg | 0.27 kg |
Grapes | 0.30 kg | 0.30 kg | 0.27 kg |
Lemons | 0.30 kg | 0.30 kg | 0.27 kg |
Lingonberry | 0.30 kg | 0.30 kg | 0.27 kg |
Olives | 0.30 kg | 0.30 kg | 0.27 kg |
Strawberries | 0.30 kg | 0.30 kg | 0.27 kg |
Notes
- Last sprout used will determine the woodtype.
- Creating oils and juices uses the beverages skill.
- A rare fruit press speeds the action timer and increases final product quality.
- Higher quality in a fruit press speeds the action timer and increases the chance of a skill tick based on the action's difficulty.