Difference between revisions of "Runes"

From Wurmpedia
Jump to navigation Jump to search
(→‎Notes: size vs volume)
m (added info about attaching runes. Also added skill used to the appropriate material type)
Line 22: Line 22:
  
 
The rift resource used will determine what the rune can be attached to or used on.
 
The rift resource used will determine what the rune can be attached to or used on.
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items
+
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.
*''Rift crystal runes'' - can be used on metal items
+
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items
+
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.
 
 
  
 
== Combinations ==  
 
== Combinations ==  
Line 130: Line 129:
 
|-
 
|-
 
|}
 
|}
 +
 +
== Attaching ==
 +
*Application of runes can only be done by the owner.
 +
* Attaching a rune uses [[soul depth]].
 +
* Only one rune can be attached to an item.
 +
** Attaching a new rune will replace the previous rune.
 +
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.
  
 
== Notes ==
 
== Notes ==
*Application of runes can only be done by the owner.
 
 
*Runes '''decay''' dramatically fast outside of inventory.
 
*Runes '''decay''' dramatically fast outside of inventory.
 
*Runes are '''removed''' by a priest's dispel casting.
 
*Runes are '''removed''' by a priest's dispel casting.
 +
** Runes can also be replaced by attaching a new rune.
 
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.
 
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.
 
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.
 
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.

Revision as of 16:40, 25 February 2018

Description

Runes are items that can be used to give other items a bonus, or used one time to activate their effect.

There are 65 different rune effects in Wurm, using combinations of 13 different metals and 5 possible gods available.

Creation

Runes are crafted by using different materials found at rifts (rift crystal, rift stone shard, and rift wood) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.

When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:

Depending on the type of rune created, the skills used will be jewelry smithing, stonecutting, or fine carpentry.

Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths.

Effects

The combination of metal type and god type will determine the effect of a rune.

The rift resource used will determine what the rune can be attached to or used on.

  • Rift wood runes - can be used on wooden items, and use fine carpentry skill to create.
  • Rift crystal runes - can be used on metal items, and use jewelry smithing skill to create.
  • Rift stone runes - can be used on stone, pottery, cloth and leather items, and use stonecutting skill to create.

Combinations

Rune Combination List
Metal Fo Jackal Libila Magranon Vynora
Adamantine 5% Enchant Power, 5% Enchant Success 1x Random color on item 10% Less enchant decay 10% Vehicle Speed 7.5% Vehicle Speed, 5% Less decay
Brass 5% More quality when imped, 5% higher gathering QL "Decent" Glow "Okay" Glow, 5% higher gather QL 10% more quality when imped "Slight" Glow, 7.5% more quality when imped
Bronze 10% Wind Speed 1x Goat Shape (Spell) 10% higher gather QL 5% higher gather QL, 5% less enchant decay 7.5% Wind Speed, 5% Vehicle Speed
Copper 1x Charm Animal (Spell) 5% Higher improve chance, 5% Less Decay on contents 1x Locate Soul (Spell) 5% Higher improve chance, 5% Increased rarity chance 7.5% Higher improve chance
Glimmersteel 10% skill level bonus 5% skill level bonus, 5% more quality when imped 10% usage speed 5% usage speed, 5% skill level bonus 5% usage speed, 5% more quality when imped
Gold 10% raking/harvesting 10% reduced size 5% raking/harvesting, 5% less weight (any item) 5% reduced size, 5% less weight 1x reveal creatures (Spell)
Iron 10% less fuel usage 5% raking/harvesting, 5% less decay (any item) 1x light token (Spell) 1x sunder (spell) 5% less fuel usage, 5% less decay
Lead 5% less QL loss from repairing, 5% usage speed 10% less volume 5% reduced volume, 5% usage speed 10% less QL lost when repaired 5% less QL lost when repaired, 5% increased volume
Seryll 10% enchant success 5% enchant success, 5% less QL loss from repairing 5% shatter resistance, 5% less QL loss from repairing 10% shatter resist 5% shatter resist, 5% enchant success
Silver "Okay glow", 5% skill level bonus "Okay glow", 7.5% increased volume 5% increased volume, 5% less decay on contents 10% increased volume 10% less decay on contents
Steel 5% less decay, 5% less damage taken 10% less decay 5% less damage taken, 5% wind speed (any item) 5% reduced decay, 5% more wind speed (any item) 10% less damage taken
Tin 5% increased rarity chance, 5% less damage taken 1x refresh (Spell) 5% increased rarity chance, 5% higher improve chance 1x mole senses (Spell) 10% increased rarity chance
Zinc 1x morning fog (Spell) 5% less weight, 5% vehicle speed (any item) 10% less weight 5% increased size, 5% vehicle speed (any item) 1x mend (Spell)

Attaching

  • Application of runes can only be done by the owner.
  • Attaching a rune uses soul depth.
  • Only one rune can be attached to an item.
    • Attaching a new rune will replace the previous rune.
    • If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.

Notes

  • Runes decay dramatically fast outside of inventory.
  • Runes are removed by a priest's dispel casting.
    • Runes can also be replaced by attaching a new rune.
  • Runes with the Glow effect cannot be applied to items that can be lit, such as forges or smelters.
  • Runes that increase volume will allow the affected container to hold more of items that already fit.
  • Runes that increase size will allow the affected container to hold bigger items.

See Also