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Guides:House Planning Guide

2,312 bytes added, 22:58, 30 May 2018
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Ostentatio moved page House Planning Guide to Guides:House Planning Guide without leaving a redirect: Player-made guide, subjective
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So you’ve seen all the cool houses people in Wurm Online have and you want to build your own? '''Great idea but before you do that STOP!''' Consider the points below and it will make your efforts much more worthwhile in the long run, less frustrating, and less likely to cause you do have to abandon and re-build later.
* First, before you choose a location, are you interested in joining an existing [[settlement]]? If so ask some people there or ask in general chat if any settlements are looking for new recruits. This can make a lot of location problems a non-issue since you will already be settling on an established deed. If you will not be settling on an established deed then read on!
 
== Be aware the risks of building on a non-deeded area. Hint: you could basically lose everything. ==
 
Most people build their first house on a non-deeded area. This is understandable since most people start the game as F2p. Additionally most players will respect other players houses and not deed too close but this isn't always true. In some cases the other player may simply think your house is abandoned, or he may have been scouting that area for a long time and feels justified deeding it. Either way it is important to understand what this means. While it is not possible for a player to deed an area over an existing player's house, it is possible for them to deed an area close by, and have their perimeter run right up to your house. Then after they have settled, they can expand their perimeter over your place. Again they can never actually expand their village border over your house and claim it, but once they have expanded their perimeter over your place, this causes a very increased decay rate of your house to a point where it will be very difficult for you to maintain it.
 
Once someone has expanded their perimeter over your house, it is pretty much over for your dwelling at that point, though you do have some options. One would be to simply ask the player to join his deed thus making you better off than you were before assuming they are friendly and reasonable. The other is to politely ask them to re-size and pull their perimeter back. This will cost them silver to do though and will cost them the wasted silver they used expanding it in the first place, so it should not be expected that they would do this. You can always try to take your matter to a GM but it is unclear how they will handle this. It will likely depend what server you are on, and what the intentions of the deed owners were.
 
In summary, be aware the risks involved of building on an non-deeded area. My advice is to simply make your first house small, away from others, and don't get too attached to it. That way you can later deed it if you want, but won't be devastated if the worse-case scenario happens.
== Location, location, location! ==
With this I mean analyze your location before plunking down. A common mistake newbies make is building too close to someone else’s house, or perimeter. If you do that you will never be able make a deed later on to encapsulate your house and you may upset your neighbors in the event they had expansion plans. Additionally you run the risk of them expanding their perimeter over your place as mentioned above. I did this with my first house and it was frustrating because I put a lot of time and pride into that first house and later realized it could never be deeded on a settlement of my own since I built it too close to both another house and another settlement’s perimeter. Double click on the ground to see if it is in someone else’s territory then start counting from there how many tiles away you want it.
* Make sure any house tile of yours is at least 10 tiles between your house and: 1) any other settlement’s [[perimeter]]; and 2) anyone else’s house. That way you can claim the area later with your [[deed]] if you wish. 10 is the bare minimum though and that is cutting it close. You may want to go further out just in case they expand their territory. And if your hope is that one day your new house might be the exact center of your own settlement then you will want to build even further away. If you do eventually plop down a [[settlement token]] it will be a minimum 5 tiles deeded in every direction, and an additional 5 for the perimeter . So Including your center tile this will result in an area of 10 tiles out from the center of your settlement which needs to be free in order to make it your own claimed territory.
Don’t make the mistake I did when I first built and have an enclosed [[fence]] that surrounds your house. Because if you die and are unable to retrieve your body and lose the key to your gate fence, you cannot get back in to your house since you can’t get past the locked gate! You also won’t be able to knock the fence down either if you are new or f2p since you need a [[body strength]] of 21 to knock down fences or walls.
* Either If you are not on a deed either make an a separate enclosed gated areas area where you can farm etc, separate from your house or ideally make a front and back door on your house. Then have your house be the “gate” to the enclosed fence area that is connected to it. That way you can always get in and out of both your house and fenced area since you don't need a key for that in a worst case scenario. Just make sure to put a back door gate on your fenced area though in case where you want to later on lead in animals or park die and lose everything and can't retrieve your cartscorpse.
* If you have access to [[copper]] then you can always copy your keys and put the spares in a bank to address this issue also.
 
* If you are the mayor of your own deed this isn't an issue since you can always get past locked gets on your own territory.
== Plan your house correctly, or you will waste a lot of time and effort. ==
== Now on to the building. ==
Ok now that you have all this planning done, time to build! For that you can consult other articles on here on the process of actually building, such as this one: [[The "how do I build a house?" guide.Guides:Build_House|House Building Guide]]. Good luck!

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