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Rift jewelry

No change in size, 20:40, 5 July 2018
m
Alphebitized bonuses
==Bonus Descriptions==
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.
*'''Detection''': Increased chance to detect other players who are in [[stealth]] mode.* '''Enchant Damage''' : affects damage output from [[Flaming Aura]], [[Rotting Touch]], [[Frostbrand]], [[Bloodthirst]], and [[Venom]].* '''Focus''': Increased chance to successfully [[focus]] during combat.* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.
* '''Replenishment''': Lowers the rate at which the [[Food]] and [[Water]] bars are depleted over time.
* '''Skill Effect''': Increased [[Fighting]] skill gain.
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.
* '''Skill Max''': Increased [[Quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with rock shards).
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.
* '''Swimming''': Lowers damage from [[drowning]].
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.
* '''Skill Effect''': Increased [[Fighting]] skill gain.
* '''Skill Max''': Increased [[Quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with rock shards).
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.
* '''Focus''': Increased chance to successfully [[focus]] during combat.
* '''Replenishment''': Lowers the rate at which the [[Food]] and [[Water]] bars are depleted over time.
[[Category:Babel/R]]
[[Category:Rift]]
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