Difference between revisions of "Blood"
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m (moved examine under description) |
Windowskey (talk | contribs) m (Black, blue and red adult dragons now give a new currently unknown potion. Removed incorrect potion for now.) |
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'''Dragons''' | '''Dragons''' | ||
− | *[[Black dragon|Black Dragon]] - | + | *[[Black dragon|Black Dragon]] - |
− | *[[Blue dragon|Blue Dragon]] - | + | *[[Blue dragon|Blue Dragon]] - |
*[[Green dragon|Green Dragon]] - [[Ointment of tailoring]] | *[[Green dragon|Green Dragon]] - [[Ointment of tailoring]] | ||
− | *[[Red dragon|Red Dragon]] - | + | *[[Red dragon|Red Dragon]] - |
*[[White dragon|White Dragon]] - [[Potion of blacksmithing]] | *[[White dragon|White Dragon]] - [[Potion of blacksmithing]] | ||
'''Hatchlings''' | '''Hatchlings''' |
Revision as of 22:20, 26 July 2018
Main / Skills / Alchemy / Natural substances / Blood
Creation |
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Obtained by being in local range and having premium when a unique creature is slain. |
Result |
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Skill and improvement |
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Properties |
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Description
Blood from special creatures is said to have magic enchanting powers.
Blood from a unique creature that, when combined with source salt, makes a potion specific to the creature it came from to enhance tools.
Creatures and potions
- Goblin Leader - Potion of mining
- Kyklops - Potion of leatherworking
- Forest Giant - Potion of woodcutting
- Troll King - Ointment of stonecutting
Dragons
- Black Dragon -
- Blue Dragon -
- Green Dragon - Ointment of tailoring
- Red Dragon -
- White Dragon - Potion of blacksmithing
Hatchlings
- Black Dragon Hatchling - Oil of the armour smith
- Blue Dragon Hatchling - Fletching potion
- Green Dragon Hatchling - Potion of acid
- Red Dragon Hatchling - Oil of the weapon smith
- White Dragon Hatchling - Salve of frost
Notes
- 0.10 kg of blood is given to all premium characters in local when a unique is slain. It is not treated as a liquid by the game so it does not have to be held within a container.
- Examine line of enhanced tools says: It has been imbued with special abilities, and it improves (one of the following depending on type: [leather working, carpentry, mining, etc]) max ql [0-100]
- The effect gradually wears off with use. The greater the strength of imbuement, the longer the effects will last.