Difference between revisions of "Blood"

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(Adding general info on skill imbuements)
m (Correcting misnamed item)
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*[[Green dragon|Green Dragon]] - [[Ointment of tailoring]]
 
*[[Green dragon|Green Dragon]] - [[Ointment of tailoring]]
 
*[[Red dragon|Red Dragon]] - [[Potion of ropemaking]]
 
*[[Red dragon|Red Dragon]] - [[Potion of ropemaking]]
*[[White dragon|White Dragon]] - [[Potion of blacksmithing]]
+
*[[White dragon|White Dragon]] - [[Oil of the blacksmith]]
 
'''Hatchlings'''
 
'''Hatchlings'''
 
*[[Black dragon hatchling|Black Dragon Hatchling]] - [[Oil of the armour smith]]
 
*[[Black dragon hatchling|Black Dragon Hatchling]] - [[Oil of the armour smith]]

Revision as of 02:16, 14 August 2018

Main / Skills / Alchemy / Natural substances / Blood

Blood
A Blood
Creation

Obtained by being in local range and having premium when a unique creature is slain.

Result
  • Blood (0.10kg)
Skill and improvement
Properties

Description

Blood from special creatures is said to have magic enchanting powers.

Blood from a unique creature that, when combined with source salt, makes a potion specific to the creature it came from to enhance tools.

Creatures and potions

Dragons

Hatchlings

Potion effects

Skill imbuement

Potions of a particular skill, such as a Fletching potion or Ointment of stonecutting will improve the results of using those skills in various ways:

  • Better results in item creation. When creating items with an imbued tool, quality of results will be better on average, but will still have a maximum quality equal to that of the material.
  • Higher quality resources. When gathering raw materials with an imbued tool, quality of materials will be better on average, and can therefore be higher than normal maximum quality based on skill and ore vein quality.
  • Better item improvement. When improving an item with an imbued tool, the item will gain more quality and can be improved to a higher quality than your skill level would normally allow.

Examining the imbued tool will show: It has been imbued with special abilities, and it improves (one of the following depending on type: [leather working, carpentry, mining, etc]) max ql [0-100]

Notes

  • 0.10 kg of blood is given to all premium characters in local when a unique is slain. It is not treated as a liquid by the game so it does not have to be held within a container.
  • The effect gradually wears off with use. The greater the strength of imbuement, the longer the effects will last.