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Armour

666 bytes added, 03:04, 15 August 2018
Adding glance data, some reorganization
==Description==
Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.
 
== Comparison ==
* Metal types have [[Metal_properties#Table_of_properties|properties]] which may affect damage reduction or other aspects of armour.
*Damage reduction scales with quality level.
* Each level of rarity adds 3% to damage reduction:
**Rare: +3%
**Supreme: +6%
**Fantastic: +9%
 
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
! Armour type
! Base Damage Reduction
! Walking speed penalty
! Casting/archery buff
! Weight (kg)
|-
! Unarmoured
| N/A || 0% || +30% || 0.00
|-
! [[Cloth armour|Cloth]]
| 40% || 0% || +30% || 1.80
|-
! [[Leather armour|Leather]]
| 60% || 10.9% || +30% || 3.20
|-
! [[Studded leather armour|Studded leather]]
| 62.5% || 14.5% || +0% || 4.90
|-
! [[Chain armour smithing|Chain]]
| 62.5% || 21.6% || -15% || 8.20
|-
! [[Plate armour]]
| 65% || 27.0% || -30% || 20.5
|-
! [[Drake hide armour]]
| 65% || 9.6% || -30% || 3.50
|-
! [[Dragon scale armour]]
| 70% || 5.4% || -30% || 5.8
|}
*For spellcasting/archery buff, defaults to the heaviest type of armor that is worn. Leather with a chain gauntlet will default to chain. Plate with a plate helm.
 
== Attack type protection ==
Different types of armour are stronger or weaker against certain types of damage.
===Damage Reduction===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
! Armour type
|-
|}
* These values modify the base Damage Reduction values, given in the comparison table below.
* The higher the percentage, the more protection an armour has against that attack type.
* The lower the percentage, the less protection an armour has against that attack type.
* 100% = no modifier.
 == Comparison =Glance Rate===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
! Armour type
! Base protectionAcid! Speed on [[Cobblestone|cobble]] (km/h)Bite! Percent of unarmored speedBurn! Casting/Archery BuffCold! Weight (kg)Crush! Pierce! Slash
|-
! Unarmoured[[Chain armour smithing|Chain]]| None 25% || 65% || 65% || 17.30 15% || 10030% || +30% || 0.00 65%
|-
! [[Cloth armour|Cloth]]
| Very low 65% || 17.28 35% || 96.7515% || +3065% || 1.80 55% || 40% || 40%
|-
! [[Leather Dragon scale armour|LeatherDragon scale]]| Low 25% || 15.40 45% || 89.0255% || +3025% || 3.2035% || 65% || 50%
|-
! [[Studded leather :Category:Drake hide armour|Studded leatherDrake hide]]| Moderate 50% || 14.77 55% || 85.3825% || +065% || 4.9060% || 25% || 40%
|-
! [[Chain Leather armour smithing|ChainLeather]]| Moderate 40% || 35% || 13.90 15% || 80.3565% || 55% || -1535% || 8.2035%
|-
! [[Plate armour|Plate with great helm]]| High 35% || 10.90 50% || 35% || 63.0135% || -30% || 20.565% || 30%
|-
! [[:Category:Drake hide Studded leather armour|Drake hide (no cap)Studded leather]]| High 50% || 50% || 15.70 % || 90.1765% || 65% || -30% || 3.2030%
|-
! [[Dragon scale armour|Dragon scale (no helm)]]
| Very High || 16.32 || 94.33% || -30% || 5.8
|}
 For spellcasting/archery buff, defaults to *These values determine the heaviest type of armor chance that is worn. Leather with a chain gauntlet an attack will default to chain. Plate with a plate helm. == Protection ==Armour protects by increasing glance rates and reducing damage taken from hits.  '''Damage reduction rates''':''Note: metal types have [[metal properties|properties]] which may improve damage reduction rates''{||Cloth| 40%|-|Leather| 60%|-|Studded Leather| 62.5%|-|Chain| 62.5%|-|Plate| 65%|-|Drake| 65%|-|Scale| 70%|} Note: Rolf stated rare armour pieces give 3-9% , causing no damage reduction bonus.
==See also==

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