Difference between revisions of "Armour"
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==Description== | ==Description== | ||
Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types. | Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types. | ||
+ | |||
+ | == Comparison == | ||
+ | * Metal types have [[Metal_properties#Table_of_properties|properties]] which may affect damage reduction or other aspects of armour. | ||
+ | *Damage reduction scales with quality level. | ||
+ | * Each level of rarity adds 3% to damage reduction: | ||
+ | **Rare: +3% | ||
+ | **Supreme: +6% | ||
+ | **Fantastic: +9% | ||
+ | |||
+ | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3" | ||
+ | ! Armour type | ||
+ | ! Base Damage Reduction | ||
+ | ! Walking speed penalty | ||
+ | ! Casting/archery buff | ||
+ | ! Weight (kg) | ||
+ | |- | ||
+ | ! Unarmoured | ||
+ | | N/A || 0% || +30% || 0.00 | ||
+ | |- | ||
+ | ! [[Cloth armour|Cloth]] | ||
+ | | 40% || 0% || +30% || 1.80 | ||
+ | |- | ||
+ | ! [[Leather armour|Leather]] | ||
+ | | 60% || 10.9% || +30% || 3.20 | ||
+ | |- | ||
+ | ! [[Studded leather armour|Studded leather]] | ||
+ | | 62.5% || 14.5% || +0% || 4.90 | ||
+ | |- | ||
+ | ! [[Chain armour smithing|Chain]] | ||
+ | | 62.5% || 21.6% || -15% || 8.20 | ||
+ | |- | ||
+ | ! [[Plate armour]] | ||
+ | | 65% || 27.0% || -30% || 20.5 | ||
+ | |- | ||
+ | ! [[Drake hide armour]] | ||
+ | | 65% || 9.6% || -30% || 3.50 | ||
+ | |- | ||
+ | ! [[Dragon scale armour]] | ||
+ | | 70% || 5.4% || -30% || 5.8 | ||
+ | |} | ||
+ | *For spellcasting/archery buff, defaults to the heaviest type of armor that is worn. Leather with a chain gauntlet will default to chain. Plate with a plate helm. | ||
+ | |||
== Attack type protection == | == Attack type protection == | ||
+ | Different types of armour are stronger or weaker against certain types of damage. | ||
+ | ===Damage Reduction=== | ||
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3" | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3" | ||
! Armour type | ! Armour type | ||
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|- | |- | ||
|} | |} | ||
+ | * These values modify the base Damage Reduction values, given in the comparison table below. | ||
* The higher the percentage, the more protection an armour has against that attack type. | * The higher the percentage, the more protection an armour has against that attack type. | ||
* The lower the percentage, the less protection an armour has against that attack type. | * The lower the percentage, the less protection an armour has against that attack type. | ||
* 100% = no modifier. | * 100% = no modifier. | ||
− | == | + | |
+ | ===Glance Rate=== | ||
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3" | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3" | ||
! Armour type | ! Armour type | ||
− | ! | + | ! Acid |
− | ! | + | ! Bite |
− | ! | + | ! Burn |
− | ! | + | ! Cold |
− | ! | + | ! Crush |
+ | ! Pierce | ||
+ | ! Slash | ||
|- | |- | ||
− | ! | + | ! [[Chain armour smithing|Chain]] |
− | | | + | | 25% || 65% || 65% || 15% || 30% || 30% || 65% |
|- | |- | ||
! [[Cloth armour|Cloth]] | ! [[Cloth armour|Cloth]] | ||
− | | | + | | 65% || 35% || 15% || 65% || 55% || 40% || 40% |
|- | |- | ||
− | ! [[ | + | ! [[Dragon scale armour|Dragon scale]] |
− | | | + | | 25% || 45% || 55% || 25% || 35% || 65% || 50% |
|- | |- | ||
− | ! [[ | + | ! [[:Category:Drake hide armour|Drake hide]] |
− | | | + | | 50% || 55% || 25% || 65% || 60% || 25% || 40% |
|- | |- | ||
− | ! [[ | + | ! [[Leather armour|Leather]] |
− | | | + | | 40% || 35% || 15% || 65% || 55% || 35% || 35% |
|- | |- | ||
− | ! [[Plate armour|Plate | + | ! [[Plate armour|Plate]] |
− | | | + | | 35% || 50% || 35% || 35% || 30% || 65% || 30% |
|- | |- | ||
− | ! [[ | + | ! [[Studded leather armour|Studded leather]] |
− | | | + | | 50% || 50% || 15% || 65% || 65% || 30% || 30% |
|- | |- | ||
− | |||
− | |||
|} | |} | ||
− | + | *These values determine the chance that an attack will glance, causing no damage. | |
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==See also== | ==See also== |
Revision as of 03:04, 15 August 2018
Contents
Description
Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.
Comparison
- Metal types have properties which may affect damage reduction or other aspects of armour.
- Damage reduction scales with quality level.
- Each level of rarity adds 3% to damage reduction:
- Rare: +3%
- Supreme: +6%
- Fantastic: +9%
Armour type | Base Damage Reduction | Walking speed penalty | Casting/archery buff | Weight (kg) |
---|---|---|---|---|
Unarmoured | N/A | 0% | +30% | 0.00 |
Cloth | 40% | 0% | +30% | 1.80 |
Leather | 60% | 10.9% | +30% | 3.20 |
Studded leather | 62.5% | 14.5% | +0% | 4.90 |
Chain | 62.5% | 21.6% | -15% | 8.20 |
Plate armour | 65% | 27.0% | -30% | 20.5 |
Drake hide armour | 65% | 9.6% | -30% | 3.50 |
Dragon scale armour | 70% | 5.4% | -30% | 5.8 |
- For spellcasting/archery buff, defaults to the heaviest type of armor that is worn. Leather with a chain gauntlet will default to chain. Plate with a plate helm.
Attack type protection
Different types of armour are stronger or weaker against certain types of damage.
Damage Reduction
Armour type | Acid | Bite | Burn | Cold | Crush | Pierce | Slash |
---|---|---|---|---|---|---|---|
Chain | 100% | 107.5% | 107.5% | 92.5% | 107.5% | 92.5% | 100% |
Cloth | 100% | 80% | 80% | 120% | 120% | 100% | 80% |
Dragon scale | 100% | 100% | 105% | 95% | 95% | 105% | 100% |
Drake hide | 95% | 100% | 100% | 105% | 105% | 100% | 95% |
Leather | 90% | 90% | 110% | 100% | 100% | 90% | 110% |
Plate | 105% | 105% | 95% | 100% | 95% | 100% | 105% |
Studded leather | 90% | 105% | 100% | 110% | 100% | 110% | 90% |
- These values modify the base Damage Reduction values, given in the comparison table below.
- The higher the percentage, the more protection an armour has against that attack type.
- The lower the percentage, the less protection an armour has against that attack type.
- 100% = no modifier.
Glance Rate
Armour type | Acid | Bite | Burn | Cold | Crush | Pierce | Slash |
---|---|---|---|---|---|---|---|
Chain | 25% | 65% | 65% | 15% | 30% | 30% | 65% |
Cloth | 65% | 35% | 15% | 65% | 55% | 40% | 40% |
Dragon scale | 25% | 45% | 55% | 25% | 35% | 65% | 50% |
Drake hide | 50% | 55% | 25% | 65% | 60% | 25% | 40% |
Leather | 40% | 35% | 15% | 65% | 55% | 35% | 35% |
Plate | 35% | 50% | 35% | 35% | 30% | 65% | 30% |
Studded leather | 50% | 50% | 15% | 65% | 65% | 30% | 30% |
- These values determine the chance that an attack will glance, causing no damage.